Garry's Mod

Garry's Mod

725 ratings
Quick Slide Thirdperson animation Support
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Content Type: Addon
Addon Type: Server content
File Size
Posted
Updated
165.449 KB
2 Nov @ 7:16am
27 Nov @ 3:44pm
4 Change Notes ( view )

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Quick Slide Thirdperson animation Support

In 2 collections by mtbNTB
personal collection
127 items
beatrun from temu
28 items
Description
Adds thirdperson animation for quick slide addon, only best used with firstperson body.

made the thirdperson animations with 8 directional slides.
so you can slide on any directions without the camera limit.

also works with trepang2 slide:
https://steamproxy.net/sharedfiles/filedetails/?id=3606137592
95 Comments
Zye 3 hours ago 
already did that beforehand, still occur only when I have this addon installed. Unfortunate since this is a nice qol mod, ah well
mtbNTB  [author] 23 hours ago 
check your other addons. i didn't seem to have this issue, so it's likely caused by other addons.
Zye 27 Nov @ 3:54am 
this causes the playermodel's animation to "snap" into place (basically the transition from one animation to the next--like walking to idle--is very rough and noticeable)
mtbNTB  [author] 21 Nov @ 4:32am 
@Afronium, idk it looks fine to me, maybe you had a mod that somehow broke transitions to crouch.
Freya 18 Nov @ 1:07pm 
I wished this could activate at certain speeds so that you could still slide around when playing something that gives you sprint speed on moving like the Half-Life 1 Co-Op addon or the Doom Eternal Hud
Afronium 18 Nov @ 12:47pm 
All the animations snap now, it seems animation transitions got broken somehow
ZOMBIE 17 Nov @ 3:11pm 
well if you already added support to Trepang² slide then idk
mtbNTB  [author] 17 Nov @ 2:40pm 
wait are we talking about this mod or are you just talking about the Hands SWEP addon.
because i just added trepang2 slide support there as well.
ZOMBIE 17 Nov @ 2:05pm 
idk then maybe its because that im not using the original quickslide mod instead i use Trepang²
mtbNTB  [author] 17 Nov @ 1:42pm 
wdym it doesn't work, the real-time dynamic height works just fine for me