Little Rocket Lab

Little Rocket Lab

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List of production objectives in Normal mode
By illegal legos
...and some other basic tips for planning ahead.
   
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Chapter 1: Spring


First side jobs from meeting Cliff

Deliver 40 copper bars to Noor (requires furnace; rewards 350 coins)
Deliver 1 small wind turbine to Pete (requires 15 gears and 10 copper wires; rewards 500 coins)
Deliver 1 level 1 drill to Michael (requires university research, 9 iron plates, and 6 gears; rewards Mega Gloves)

Do those three jobs, and the next morning Cliff will set up a job board with new jobs every day. Do them whenever you can--they're your best source of money. You need 98,000 money for all the significant upgrades, plus whatever you want to spend on espressos and furniture.



Keep an eye out for Utility Light orders(2 iron plates and 6 copper wire apiece) in particular. This may or may not be a glitch that'll be removed eventually, but these orders pay out a ton of money--enough for both backpack upgrades in one fell swoop.

Tier 1 university research

Level 1 Drill (60 gears)
Splitter (80 gears, 20 copper wires)
Underpass (120 iron plates, 200 stone)
Dispenser (200 iron plates, 150 gears)
Coal Efficiency (800 stone, 500 coal, 250 iron plates)

Tier 2 university research

Unlock Tier 2 (50 gears, 25 bearings, 40 copper wires)
Assembler Level 2 (50 gears, 25 heatsinks)
Level 2 Furnace (200 stone, 150 gears, 20 small motors)
Item Buffer (400 iron plates, 300 gears, 50 small motors)
Furnace Efficiency (2000 coal, 2000 stone)

Early on in your tier 2 research, Rebecca will give you a Throughput Challenge for copper wire. Set up two drills feeding copper into furnaces, which each feed into the same wire assembler. Once that's done you'll get 500 coins and another Throughput Challenge for stators. All you have to do is feed that wire and a line of gears into a level 2 assembler for 1,000 coins.

You could use item dispensers as a shortcut but the full production line is best.



You can repair Pico using 5 gears, 15 bearings, 4 heatsinks, and 2 stators. This will unlock the side door of the rocket silo and three more repair tasks.







Silo Repairs (120 copper wire, 35 heatsinks, 50 iron plates, 75 bearings, 20 stators, 10 small motors)



You can also find Scrubs down in the junkyard, and repair him with 30 gears, 20 copper wires, 8 bearings, and 2 small motors.

Around this time, a special job from Cliff will pop up on the job board.





Bridge Repairs (2000 stone, 750 iron plates)



The nice thing about the bridge is that nobody uses it. You can fill it with conveyor belts and never bother anyone.

If you spend a lot of extra time in Spring building facilities that you'll be using long-term, make sure to leave paths with at least 2 squares of clearance for moving around and/or through them.

After you've repaired the silo and talked to Ilonka, you'll get one last objective to bring her 20 heavy-duty motors(level 2 assembler, small motors + heatsinks). After that you'll need to set up 15,000 power to spare, and connect the rocket silo to your power grid. That will close out the chapter and take you into Summer.

Chapter 2: Summer


Tier 3 university research

Unlock Tier 3 (200 iron plates, 25 heavy duty motors)
Cable Crane (100 steel beams, 50 heavy duty motors)
Loader and Unloader (400 steel beams, 150 heavy duty motors)
Bumper (600 steel beams, 250 heavy duty motors, 100 winches)
Level 2 Power Pole (600 steel beams, 400 copper wire, 200 heatsinks)

Rebecca will also send you to Pete, who will ask you to restore the lighthouse just like Cliff asked with the old bridge.



You'll need a few new machines to actually make use of the pier, so you can put this off for a bit.



Angela gives you a special job in early Summer. You need 20 wood and 10 iron plates fed into a level 2 assembler to fix up the boardwalk for her.

Level 2 Power Poles unlock a few useful things. For one, they make it much easier to connect every building in a unified power grid so you can steal optimize all their excess power. They're also a big help for moving all your wind turbines to the coast where they're most effective. In the end I wound up using about 70 level 2 poles to link up the whole island, with some level 1s and a bunch of redundancies.

You can never connect Pete's beach cabin. Nothing known to science has ever made it possible to hang a cable across different heights.

The new poles have enough reach to cross the big gaps in the middle of the mine. Craft a cable crane, 2 drills, 9 item buffers, and 15 or 20 level 2 power poles. Then saddle up Toasty and head in.



On the north end of the mine's center section, you can place your cable crane to collect the Magnet Boots sitting across this gap.



You can also place your drills to start chipping away at this rock and open up the passage to the south.



It's just under 8000 stone. Daisy-chain your item buffers to receive all of it.

If you haven't already, you can explore to the northeast and find the Miner Hat in a chest.







You should also take a few days to go through the mines breaking every crystal rock you see. Your main goal is collecting 60 to 70 quartz; any other gemstones you find are a bonus.

Now's a good time to fix up the lighthouse.

Lighthouse Repair (1000 stone, 500 steel beams, 4 winches)



There's a chest in the lighthouse with Athletic Gloves for playing with Leo.







Once the lighthouse is repaired, a barge full of computer scrap will pull into the harbor every day at 8 a.m., and leave at 8 p.m. You'll need cable cranes to actually collect the e-scrap, and you should place item buffers to build up a stockpile. 6 cranes is enough for max throughput on a single belt.

Tier 4 university research

Unlock Tier 4 (200 computer towers, 200 computer monitors)
Recycler (200 steel beams, 50 heavy duty motors)
Sorter (200 steel beams, 25 logic chips)
Filtering Splitter (200 logic chips, 50 circuit boards)
Recycler Efficiency (400 logic chips, 200 circuit boards, 600 heavy duty motors)

Your next special job comes from Benson.





Use a cable crane to get the bell over the train tracks, and across the river between Carter's house and the church. If you don't have power poles nearby to power it, just put down a wind turbine.







Stage 1 rocket parts

150 heavy duty motors
500 steel beams
100 circuit boards

Complete this stage and talk to Ilonka to head into Fall.
Chapter 3: Fall
From here on out, Elise will handle research at the observatory. She doesn't start work until noon.





All further upgrades come from space. Before you can start, you'll need to fix the busted telescope.



Telescope Repair (150 steel beams, 300 gears, 50 glass lenses)



This is why you want a bunch of quartz from the mines in Summer. You should also build at least 5 level 2 assemblers to make the lenses because they take forever.



You'll get a very important job from Watts in early Fall.



Locomotive Repair (200 gears, 100 stators, 50 heavy duty motors)





Once you've fixed the train, talk to Watts at his station in the morning.



The train is your source of limitless minerals. Just like the barge, it pulls in at 8 a.m. and leaves at 8 p.m. Splitters can offload the ore, and you should have more buffers so your production can keep running when the train's gone.

You start with 1 ore car. There are three more delivery objectives to unlock more cars.

Increasing Exports

800 steel beams, 200 heavy duty motors
1600 steel cables, 800 winches
2000 circuit boards, 1000 servos



The clock tower in the pond needs 15,000 gears to fix.



You can start as soon as you've fixed the boardwalk in Summer, but the train makes it easier.



You can toss 1 more gear into the pool.







Ronja's Ring is pretty good.

You can also toss in a level 1 power pole.



One morning, Dottie will ask you to help find Tia.







The big rock in the mine should be cleared at this point. Behind it is a chest with the Slime Hat, and a lost ring.





It's Carter's ring.



Once you return it, he'll open the well. It's...a shortcut back to all that stone you mined, at least.

You can get a job for Sabrina at the tavern.







Tier 5 observatory research

Unlock Tier 5 (750 plastic scraps, 500 copper bars)
Chemical Processing (100 flow meters, 400 iron plates)
Underground Pipe (250 flow meters, 400 iron plates, 500 stone)
Pump Efficiency (1000 flow meters, 800 iron plates, 500 plastic bars)

With the pipes from Chemical Processing, you can finally sort out the dam in the northeast.



A hammer is like a key, but for any door.



Turbine 1: 150 gears, 60 bearings, 30 stators
Turbine 2: 300 gears, 150 bearings, 20 heavy duty motors
Turbine 3: 450 bearings, 100 stators, 4 flow meters

Then it's 6 pipes to actually hook the turbines up.



300,000 more power.



Tier 6 observatory research

Unlock Tier 6 (300 plastic bars, 300 steel beams)
Synthesizer (600 plastic bars, 600 steel beams, 300 lightweight frames)

Synthesizers grow crystals from crystal shards. Recyclers make shards from crystals. You can make a (slow) infinite crystal loop, with 3 synthesizers for each recycler since you get 3 shards for each recycled crystal.

Level 2 Wind Turbine (600 plastic bars, 600 steel beams, 600 lightweight frames)
Level 2 Drill (600 steel beams, 300 lightweight frames, 200 fiberglass)
Synthesizer Efficiency (1200 plastic bars, 600 lightweight frames, 300 fiberglass)

If you want the achievement for 100 accident-free days, hold off on completing this rocket stage until you get it. Accidents will be a lot more common soon.

Stage 2 rocket parts

800 steel beams
600 servos
450 oxygen tanks
300 lightweight frames


On to Winter.
Chapter 4: Winter


Welp.





It turns out the townsfolk can just make anything inside their homes, out of thin air.



Veronica needs 2 level 1 assemblers and a splitter to make enough gears for you.



Dottie and Tia will make sure you never run out of steel beams if you give them 2 level 2 assemblers, 3 underpasses, and 1 splitter.



Noor has your small motors but you have to cover her entire house in 4 level 2 assemblers, 3 overpasses, and 2 splitters.



Michael and Angela will give you all the circuit boards you'll ever need with 2 recyclers, 2 level 2 assemblers, 1 sorter, 2 splitters, and 2 overpasses. Also you have to hammer up all their loose furniture and hide it somewhere.



Tier 7 observatory research

Unlock Tier 7 (250 small motors, 250 steel beams, 250 circuit boards)
Level 3 Assembler (500 small motors, 500 steel beams, 500 circuit boards, 200 ceramic plates)

Repairing Toasty

Assembler Level 4 (200 gears, 100 steel beams, 50 circuit boards, 50 servos)



4000 gears
1000 lightweight frames
500 servos
150 batteries






You need 135 stone and 45 steel beams to patch the silo's roof.

After that it's back to Spring once more.
Chapter 5: Spring II
Spriing.





Sabrina will supply you with plastic bars after you've set up 1 chemical plant, 2 recyclers, 1 splitter, 1 filtering splitter, 2 overpasses, 3 pipes, and 1 underground pipe.



Carter needs 3 level 1 assemblers, 3 level 2 assemblers, 4 splitters, and 2 underpasses to provide you with...stators. He's a little confused but he's got the spirit.

Tier 7 observatory research continued
Rocket Fuel (4000 coal, 2000 plastic bars, 1000 oxygen tanks)
Supercomputers (1000 circuit boards, 500 lightweight frames, 500 batteries)

Stage 3 rocket parts

6000 heatsinks (copper bars, level 1 assemblers)
4000 servos (5 iron plates -> 2 bearings and 1 gear, 4 copper bars -> copper wire -> stator -> small motor; e-waste -> logic chips + copper wire, level 2 assemblers. Or maybe just use Noor's motors and Michael's circuit boards)
3000 flow meters (circuit boards + 3 gears, level 2 assemblers)
2000 oxygen tanks (iron plates, copper bars, chemical plants)
1000 lightweight frames (iron plates + coal -> steel beams, level 2 assemblers, plastic scraps + coal -> plastic bars, chemical plants)
1000 fiberglass (quartz + plastic bars, level 2 assemblers)
1000 ceramic plates (quartz, 3 stone, level 2 assemblers)
1000 batteries (level 3 assemblers, iron plates, copper wires, plastic bars)
1000 rocket fuel (iron plates, coal, chemical plants)
500 supercomputers (level 3 assemblers, lightweight frame, 3 circuit boards, battery)

It's a lot.

4 thrusters delivered from university to painted squares in silo



This bit's easy at least. You don't even need a crane--just slide them up the bridge and pick up your belts afterwards.