High Sea Saga DX

High Sea Saga DX

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Crew Careers & Hidden Skills - A Complete Job Guide
By Tcuky Tcuk
A compact, complete breakdown of every job, ability, and mastery in High Sea Saga DX (Steam).
Learn how to unlock all 49 jobs, understand their skills and growth paths, and pick the best crew setup for solo play.
Updated for the DX edition, with simplified explanations and quick references so you don’t have to scroll forever.

Includes:
- Job unlocks & requirements
- Skills and mastery bonuses
- DX version differences (solo-only, no PvP)
- Recommended job paths and quick tips
   
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Introduction & DX Differences
Welcome aboard, Captain! In High Sea Saga DX, every crew member’s strength and utility come from their Job — the class system that defines stats, skills, and special abilities. Choosing and mastering jobs is the key to building a powerful, efficient crew.

The DX (Steam) version is a refined, single-player upgrade of Kairosoft’s original mobile game. The job system remains fully intact but behaves slightly differently in this version.

What Jobs Do
  • Determine stat growth (HP, SP, Atk, Def, Spd, Int) as the crew levels up.
  • Provide a unique Ability that activates automatically during quests or battles.
  • Some jobs unlock shipboard facilities like item, weapon, armor, or accessory shops.
  • Mastering jobs permanently boosts your crew’s stats or grants passive effects — these bonuses stack across all mastered jobs.

How Jobs Work
  • You can change a character’s job once their knowledge (e.g., Melee 1, Work 2, Courage 3) meets the requirement.
  • NOTE! Abilities remain tied to the character’s original job — switching jobs does not change it.
  • Each job has a Max Level, after which it’s considered Mastered.
  • Mastered jobs permanently improve your stats or unlock advanced classes.



DX Version Differences

Feature
Mobile (Original)
Steam (DX Ver)
Multiplayer / PvP
Yes (Online)
Removed – Solo-focused
Community Missions
Available
Removed
Job System
Same 49 Jobs
Identical, fully playable offline
Job Unlock Balance
Moderate grind
Slightly adjusted for smoother solo play
Interface
Touch UI
Mouse/Keyboard + Gamepad optimized
Data Saving
Cloud/Device
Local Steam save files

Additional notes for DX players:
  • Some job unlocks may trigger differently (e.g., Robot or Fiend may require extra mastered jobs).
  • All ship functions (shops, facilities, etc.) now focus on solo efficiency, not multiplayer bonuses.
  • DX supports faster menus and stable progression — ideal for long-term job mastery runs.

Why Mastery Matters?
  • Each mastered job gives a permanent improvement — even when switching roles.
  • For example: mastering Cook reduces stamina recovery time, while Farmer doubles field yield. Over time, these stack to create overpowered endgame builds.

🏴‍☠️ Quick Summary
  • 49 Jobs total
  • 7 Knowledge categories: Melee, Ranged, Work, Courage, Sailing, Curiosity, Secret
  • Abilities and stats differ per job
  • Mastering jobs permanently strengthens the crew
  • DX = solo focus, smoother progression, same full content
Job System Basics
The job system in High Sea Saga DX defines every crew member’s stats, skills, and growth pattern. Each job specializes in different areas — combat, exploration, trade, or ship work — and mastering them unlocks more powerful careers.

Job Knowledge
Every crew member develops Knowledge in seven categories. Each job requires specific knowledge levels before it can be unlocked.

Knowledge Type
Icon/Abbr.
Focus Area
Melee
⚔️
Close combat, swords, physical attack
Ranged
🏹
Bows, guns, and long-range attacks
Work
🔧
Crafting, repair, gathering, farming
Courage
🛡️
Tank-type jobs, bravery, close-range defense
Sailing
Ship speed, movement efficiency, sea bonuses
Curiosity
🔮
Magic, discovery, and research abilities
Secret
🧩
Hidden or special-type jobs (e.g., Robot, Fiend)
You’ll need to train and balance these knowledge types carefully — some advanced jobs require multiple high-level knowledges (e.g., Hero: Melee 7 + Courage 5).

Stat Growth Grades
Each job has a stat growth rank from S (best) to F (worst). These determine how much each stat increases per level-up.

Grade
Meaning
S
Exceptional growth — main specialization
A
Strong growth — secondary focus
B
Above average
C
Balanced / average
D
Below average
E–F
Minimal growth — not recommended for long-term leveling

Job Mastery
Once a crew member reaches a job’s max level, it becomes Mastered.
Mastering provides permanent benefits, even if you switch jobs.

Mastery Rewards include:
  • Permanent stat increases (HP, SP, ATK, etc.)
  • Passive ability unlocks
  • New jobs available (based on mastered prerequisites)
  • Facility unlocks (e.g., Trader → opens shop functions)
You can master multiple jobs — the bonuses stack, making mastery chaining essential for late-game progression.

Unlocking New Jobs
Jobs are unlocked when both:
  • You’ve mastered or leveled enough existing jobs, and
  • Your crew member has the required knowledge levels.
Some advanced jobs (like Hero, Tycoon, Fiend) also require mastering other jobs first. Secret jobs need high “Secret” knowledge, which is only trained through certain facilities or rare encounters.

Quick Tip
You can preview requirements for locked jobs in the Job Menu → Unavailable Tab.
Focus on developing 2–3 knowledge types early instead of spreading them thin.
Job List & Requirements (DX)
Tier I — Basic Careers (1–9)

Job
Requirements
Ability
Max Lv
Effect (from sheet)
Seadog
Melee 1
HP Boost 1
15
Moves and works quickly.
Sailor
Sailing 1
Int Boost 1
20
Ship speed + 2 (max 10).
Pirate
Courage 1
Haste 1
20
Resources found at islands +10.
Cook
Curiousity 1
SP Boost 1
15
Stamina recovery -10 sec (max -60).
Farmer
Work 1
Wand Master
15
Get double yield from fields, etc.
Trader
Ranged 1
Thrifty 1
15
Open item shop on board.
Smith
Curiousity 2
Slash 1
25
Open weapon shop on board.
Fisher
Work 3
Def. Boost 1
35
Get more research items from battle.
Joiner
Work 2
Hammer Master
25
Reduce island facility building time.

Tier II — Intermediate Jobs (10–19)

Job
Requirements
Ability
Max Lv
Effect (from sheet)
Rogue
Melee 2
Axe Master
30
Axe equipped = easy to trigger aura.
Cadet
Jobs 1; Courage 2
Sword Master
30
Double Quest Xp.
Boxer
Jobs 1; Melee 2; Sailing 1
Spd. Boost 1
30
Half of speed is added to attack.
Archer
Ranged 2
Bow Master
25
H. bows go thru to back row.
Priest
Jobs 2; Secret 1
Heal 2
20
Half of intelligence is added to attack.
Clown
Jobs 5; Secret 2
Packhorse
25
Stuns when damaged (uses 25% SP)
Nomad
Jobs 1; Sailing 2
SP Boost 2
30
Quest stamina -1 (max 2).
Genius
Curiousity 3; Sailing 1
Observant
35
Open armor shop on board.
Gunman
Jobs 2; Ranged 3
Haste 2
35
Can quickly shoot heavy guns.
Lancer
Melee 3
Spear Master
35
Spear attacks remove enemy auras,

Tier III — Advanced Jobs (20–29)

Job
Requirements
Ability
Max Lv
Effect (from sheet)
Mage
Jobs 5; Ranged 4; Curiousity 2
Ult. Attack 1
40
Can attack from rear with a wand.
Guard
Jobs 5; Melee 4
Defender
45
Gives aura value to front line.
Doctor
Curiousity 5; Work 3
Islander
50
Cost to hire crew -5% (Max 30%)
Bookie
Jobs 4; Secret 3; Curiousity 1
Slash 2
35
Dice Game cost -1 medal (max2)
Sniper
Jobs 1; Ranged 3; Sailing 1
Gun Master
35
Use cannons in ship battles (max 3).
Thief
Jobs 5; Sailing 5; Ranged 3
Economical
50
If returns from quest alive, gold x4.
Pilot
Jobs 1; Sailing 3; Melee 1
SP Boost 2
35
Stamina for sailing -1 (max 2)
Seer
Curiousity 4; Work 2
Shipmate
45
Get +2 items when doing research.
Dancer
Jobs 5; Secret 4; Melee 2
Spd Boost 2
40
Absorbs 5 SP when attacking.
Viking
Melee 5
Attack Boost 1
50
Recovers 5% of damage done.

Tier IV — Expert Jobs (30–39)

Job
Requirements
Ability
Max Lv
Effect (from sheet)
Wizard
Jobs 5; Sailing 4; Melee 2; Work 1
Territorial
45
Can bring monsters on quest.
Major
Jobs 5; Sailing 7; Ranged 5; Curiousity 3
Haste 3
65
Causes x1.25 damage to monsters.
Fencer
Jobs 5; Courage 7; Melee 5
Chain Att. 1
80
Heavy blade attacks go through to rear.
Outlaw
Jobs 5; Sailing 7; Melee 5; Work 3
All Boost 2
90
Heavy hammer attack go thru rear.
Noble
Jobs 2; Work 6; Sailing 4
Def. Boost 2
60
Get gold when attacking, by level.
Golem
Jobs 10; Melee 7; Courage 5; Secret 3
Ult. Attack 2
80
Heavy axe attack go thru rear.
Ninja
Jobs 8; Ranged 7; Melee 5; Work 3
Hermes
85
Can chain light blade attacks.
Hero
Jobs 15; Melee 7; Courage 5
Chain Att. 2
90
Can slash with heavy blades.
Ruler
Jobs 10; Curiousity 7; Work 5; Secret 3
Heal 3
75
Doubles unit's aura duration.
Dealer
Jobs 12; Work 4; Curiousity 2
Thrifty 2
45
Open accessory shop on board.

Tier V — Legendary & Secret Jobs (40–49)

Job
Requirements
Ability
Max Lv
Effect (from sheet)
Tycoon
Jobs 15; Ranged 7; Work 5; Secret 3
All Boost 1
85
Facility use gives gold, by level.
Rebel
Jobs 5; Courage 4; Melee 2; Work 1
Attack Boost 2
45
Can slash with non-heavy blades.
Killer
Jobs 3; Courage 3; Melee 1; Sailing 1
HP Boost 2
35
No armor = always has an aura.
Furry
Jobs 10; Melee 7; Secret 5; Courage 3
Weapon Master
90
Can attack quickly with hammers.
Monkey
Jobs 20; Work 7; Courage 5; Secret 3
Slash 3
95
With aura, attack x.5 defense x4
Robot
Jobs 35; Secret 7; Courage 5; Ranged 3
Ult. Attack 3
99
With aura, attack x1.5 defense x.25
Dueler
Jobs 45; Melee 13; Courage 6; Secret 3
Guardian
99
Counterattack on guard (uses SP)
Sumo
Jobs 46; Work 11; Sailing 5; Melee 2
Hearty
90
Cancel enemy support skills (uses SP)
Professor
Jobs 44; Curiousity 10; Secret 5; Melee 2
Disciplined
85
Hvy wpn = Reduce SP by 10% (uses SP)
Fiend
Jobs 47; Secret 14; Courage 7; Ranged 3
Winged Feet
99
Axes do x2 damage to monsters (uses SP)

How to Use This Section
  • Each tier represents roughly how far into the game the job unlocks.
  • “Lv.” in requirements means mastery or level in that job.
  • Stat Focus helps plan your training path efficiently.
For DX players: solo grind is smoother, and secret jobs are easier to trigger with consistent knowledge training.
Abilities & Mastery Bonuses Explained
Each job in High Sea Saga DX comes with a unique Ability.
Abilities are passive or triggered effects that define how a character fights, crafts, or supports.
When you master a job, its bonus stays permanently, even after changing to another job.

Ability Categories

Type
Name Examples
Effect Summary
Attack Boosts
Atk Boost / Chain Attack / Ult. Attack
Increase physical damage or perform multi-hits
Defense Boosts
Guard Boost / All Boost / Haste
Raise DEF or overall survivability
Magic & SP
Magic Boost / Mana Boost / Dark Boost
Strengthen magic or reduce SP cost
Recovery & Support
Heal Boost / Stamina Boost / Revive
Improve healing, stamina recovery, or auto-revive
Economy & Work
Money Boost / Work Boost / Build Boost / Mix Boost
Increase profits, crafting yield, or building speed
Exploration & Sailing
Sail Boost / View Boost / Speed Boost
Enhance ship speed, map visibility, and travel time
Knowledge & Learning
Knowledge Boost / All Boost
Train knowledge faster; raise all stats slightly

Ship Shops

Who
What happens
Where
Player can buy?
Trader / Smith / Genius / Dealer on board
Cabin doubles as a ship shop; islanders come aboard and spend gold
Only while docked at an island (with activity/population)
No — shops generate gold; you buy gear at island shops

Tips:
  • Park at an active, populated islands you’ve developed; more visitors = more gold.
  • Build/level island shops (weapon/armor/accessory) to improve what’s sold everywhere; ship shops just monetize visits.
  • Keep one shop-job aboard during long dockings for steady passive income.

Mastery Bonuses
Each mastered job grants permanent stat increases or effects. These stack across multiple jobs, creating late-game super crews.

Mastered Job Example
Permanent Bonus
Applies To
Seadog
+HP bonus and faster work speed
All jobs afterward
Farmer
Double crop yield in fields
Ship facilities & island farming
Cook
Faster stamina recovery
All roles
Trader / Dealer / Tycoon
Better shop prices and profit margin
Trading & selling
Priest / Angel / Saint
Improved healing and chance to auto-revive
All combat situations
Hero / Overlord
Massive all-stat increase
Entire crew

Ability vs. Skill
Understanding the difference between Abilities and Skills is key to building powerful characters.
Abilities define passive growth, while Skills define active combat performance.

Type
Description
Example
Ability
- A passive or triggered effect granted by the job.
- Persists until you change job (and sometimes permanently after mastery).
- Higher-tier jobs offer improved versions (e.g., Money Boost 3).
Speed Boost, Atk Boost, Money Boost 2, Sail Boost
Skill
- An active combat technique or spell that consumes SP.
- Learned by leveling up within a job.
- Usually defines how the job fights (physical, magic, or support).
Chain Slash, Fireball, Cure, Guard Up, Revive
Usage
- Abilities always stay on (auto effects).
- Skills must be selected in battle and consume SP.
Auto-passives vs manual combat actions
After Mastery
- Mastered Abilities give permanent stat boosts or effects, even after switching jobs.
Cook’s faster stamina recovery, Priest’s heal bonus
Abilities scale by level (1–5) and can appear in stronger jobs as improved versions.

Optimization Tips
  • Master utility jobs early (Cook, Trader, Farmer) for long-term passive gains.
  • Stack Atk/Spd jobs (Rogue, Lancer, Ninja, Hero) for DPS builds.
  • Stack Work/Int jobs (Merchant, Engineer, Genius) for production efficiency.
  • Some abilities overlap — higher-tier versions replace lower ones, but the mastery bonus always remains.
Team Building & Battle Strategy
In High Sea Saga DX your combat efficiency depends not just on individual jobs, but how you organise your crews and teams.

Formation Logic (Know this first)

Weapon
Default Row
Notes
Swords / Knives / Hammers
Front
Short range. Too many front-liners = idle units.
Spears
2nd Row
Can attack past the front line; “mid-range.”
Guns
Back
Ranged DPS; act quickly when built for SPD.
Bows
Back
Ranged DPS; generally similar role to guns.
Why this matters: Battles merge all your active teams into one formation, then auto-arrange by weapon range. Avoid a pile-up of only short-range weapons or you’ll waste turns.

Suggested Comp: “2 Tank • 2 Spear • 5 Ranged • 1 Healer”
This works because it fills every row correctly and keeps damage flowing even if the front line stalls.

Split across two 5-person teams like this:
Team
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Team A
Tank (short-range)
Spear (mid)
Ranged
Ranged
Healer
Team B
Tank (short-range)
Spear (mid)
Ranged
Ranged
Ranged

Why it’s good (DX):
  • Two tanks soak and hold the front so DPS can fire freely.
  • Two spears ensure the second row still hits when the front is crowded. (Spears have reach.)
  • Five ranged (guns/bows) maximize safe damage from the back rows.
  • One dedicated healer stabilizes long fights (DX is solo-focused).

Quick Loadout Tips

Role
Recommended Jobs (DX leaning)
Gear Notes
Tank (×2)
Knight / Guard / Viking → later Hero
High DEF/HP; heavy blades/hammers for threat & “slash” skills.
Spear (×2)
Lancer / Fencer
Use spears to hit over the front line; invest in SPD so they act early.
Ranged (×5)
Archer / Gunman / Sniper
Stack ATK/CRIT; guns or bows. Keep them in back for constant DPS.
Healer (×1)
Priest → Angel/Saint
Prioritize SP/INT; bring multi-target heals and revive if available.

Common Mistakes (and fixes)
  • All-sword frontline: back row starves for targets → mix in spears/ranged.
  • No healer: medal drain on retries → one healer prevents wipes.
  • Only one team: slow mastery and progress → buy “Quest Team +1” to field two teams (10 units) per quest.

How to get a 2-team setup (10 units)
Buy the “Quest Team +1” item from the Special Shop; you can add up to 4 teams total (20 members).
DX-Specific Tips
Tip
Details
Save Coins for Team Slots
“Quest Team +1” is the most valuable early purchase. Two teams (10 crew) drastically increase EXP gain, loot, and job mastery speed.
Rotate Jobs Often
Since DX gives higher EXP, swap jobs once mastered to stack permanent stat bonuses faster — especially for STR/INT jobs.
Assign Roles on the Ship
Idle crew still earn skill EXP when assigned to ship facilities (Inn, Shop, Workshop). Always fill every slot to maximize passive gains.
Quest Smart, Not Hard
Pick shorter routes early — they give the same EXP/hour as long ones and lower food use. Later, use high-range ships for exploration efficiency.
Equipment Recycling
Sell or fuse extra gear at the Workshop. Some fusions unlock rare weapon classes early (e.g., rifle-tier guns before unlocking Sniper).
Hire by Traits, Not Level
A high “Talent” or “Potential” rating scales better long-term than high-level recruits. DX’s faster leveling makes traits more valuable.

Quick Summary:
  • Prioritize Quest Team +1 → crew training → gear upgrades.
  • Keep your ship full of workers for passive growth.
  • Rotate jobs frequently to build permanent stats.
  • Don’t chase long quests early — efficiency beats distance.
  • You can also gamble your coins in Dice Game. Lv. 5 gives you high ATK Jobs.