Space Engineers

Space Engineers

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Mining Platform MC-214
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
557.733 KB
20 Dec, 2014 @ 5:25am
5 Jan, 2015 @ 1:12pm
2 Change Notes ( view )

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Mining Platform MC-214

In 2 collections by BrainProtest
SE BluePrints for Exploration Mode
12 items
Red Faction Ships
7 items
Description
Small Mining Outpost equipped with all the basics you need.

Armed with:
- 3 Gatling Turrets
- 4 Interior Turrets

Additional Notes:
- Docking Area for "CT-E Jumper" (have a look in my Collection "Red Faction Ships")
- Small Hangar for one ship
- 2 Landing pads
- One docking area for my "Norgil" fighter (already included & docked)
- Two docking areas for my small drilling ships
- 3 Large Storage Containers with goodies
- Refinery, Blast Furnace and Assemler
19 Comments
MALDING 10 Aug, 2017 @ 11:40am 
Used this and worked great! Until pirates came and ruined it :( I expanded the main room and made a command center-like thing out of it. Also gave it air.
wheatley1138 26 Jul, 2016 @ 10:26am 
@Gem maybe an NPC ship came by and destoryed them? i've been in a simmilar situation and it turns out an NPC ship had flown by and shot at my ships
Clyde 7 15 Apr, 2015 @ 1:39am 
Are you going to add oxygen to this at some point?
Gem 22 Jan, 2015 @ 9:49pm 
For some reason I had a problem. It took me almost 20 minutes to locate this on my current survival world, but when I did, it was all warped and the reactor had been destroyed disabling the antenna. Now while this is happening only in that world on most of my ships, I know it is not this station. I love this station and could really use some help or advice with the issue.
BrainProtest  [author] 5 Jan, 2015 @ 1:16pm 
Station updated, there are now two backup reactors hidden in the hangar!
BrainProtest  [author] 31 Dec, 2014 @ 7:50am 
Thank you, as I said, I gonna update the station as soon I am back from vacation on the 5th.
-NR- Sir Limbo 30 Dec, 2014 @ 2:32pm 
@BrainProtest
I think the best way to do this then would be between cargo containers. There is both conveyor connection as well as a -how to put it- not very good place for a player with salvaging in mind to attack
BrainProtest  [author] 30 Dec, 2014 @ 1:36pm 
@pck4d: I see, what you actually write here makes beautiful sense. As soon as I come back from vacation I will include a small backup reactor in the living area.
-NR- Sir Limbo 30 Dec, 2014 @ 11:03am 
@BrainProtest
Although this is a good idea, know the fastest way to defeat your opposing structure or ship is to cut it's power. By destroying the reactor, a lot of damage on your ship and on the enemy structure/ship is no longer done or necessairy. So basically, it makes this a weekspot in any case. Instead of having to think or precisely destroy the turrets, the player would just sit in 900 distance, firing with their (precision) gattlings at the reactor untill nothing works there any more (while the problem with the easy prey stations because turrets can't shoot as fast as projectiles go, so you can dismantle a station without danger is not yours, nothing to do about that except for auto-patrolling ships)
BrainProtest  [author] 30 Dec, 2014 @ 5:46am 
@Enkar & pck4d: Its supposed to be this way, just thought it would look better. Anyways, having it this vulnerable, when capturing it you have to be very carefull not to destroy the containers together with the reactor.