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Out of Combat Move Speed Boost (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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29 сен в 5:26
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Out of Combat Move Speed Boost (Continued)

Описание
Continuation of the original, created by Murmur - can be found here


Makes all pawns move faster outside of combat by applying a multiplier.
handy for those who play on larger maps and/or prefer to build more spread out colonies without worrying about pawns spending half the day walking across the colony.
The effect is disabled when an active threat is detected, so it does not affect combat.


Details
A configurable movement speed multiplier is applied to all pawns on local maps. When any active threat is detected the effect will be disabled.

Examples of non-active threats, which are ignored, are: dormant pawns (e.g. mechanoids), uninitiated turrets (e.g. dormant mechanoid turrets), insects minding their own business, and just generally any hostile pawns who aren't attacking your colonists.

The effect is applied to all local maps, and if an active threat is detected on any local map, the effect is disabled for all local maps.

The multiplier is configurable from 1.1x to 10x, with a default value of 3x. You can manually switch the effect on/off either with the toggle in the bottom right (under the time controls), or use the hotkey (default '5', configurable in options > controls > keyboard configuration)

Settings
  • change the speed multiplier (default 3x)
  • Show speed boost toggle
  • Enable Manual reactivation after automatic disabling
  • Disable effect when drafted
  • Enable notification when enabling / disabling the effect automatically

Changes to the original

Compatibility
  • Should be safe to add and remove (harmless error on removal) with active saves.
  • No known incompatibilities

Issues
  • No known issues

Credits
  • Murmur - original mod
  • AlyssaPaws - Maintaining and improvements

Github
Github page including source code can be found here[github.com]

Suggestions and bug reports are welcome. Make sure to provide an error log and any relevant information as to what happened when reporting an issue
Комментариев: 6
Alyssa  [создатель] 26 окт в 6:28 
@ Salad-in,

This, as is stated in the description, affects all pawns on local maps. Pawns meaning any humanoids, animals, creatures, mechanoids, etc.

And to be clear, this is not a rewrite. It is the exact same mod as the original, with the exception of the changes stated in the change notes tab.
Salad-in 26 окт в 6:08 
This doesn't effect enemies and animals like the other rewrite mod does, right?
axl 25 окт в 9:31 
Appreciate the update!
Caar 14 окт в 15:40 
Thanks! Mod working great.
NeO_Obsidian 1 окт в 16:51 
Seems to work wonderfully so far... thanks a lot for continuing the mod!
juniper 30 сен в 15:17 
Many thanks