Team Fortress 2

Team Fortress 2

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Quelles sont les armes à utiliser sur espion.(Spy Weapon guide.)
By IzziBlizzi
Ever wonder "Oh, What loadouts should I use?" Well, Listen to me for absolutely no reason(Not really, I've logged 300 hours on spy, almost 1700 on tf2 total) on my personal favorite loadouts and weapons for our suave man The Spy.
   
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Welcome, Sit down, Coward.
Hello! I'm BreadOfJustice! Let's see....where did I put my script...Found it! Alright, So, Welcome to my guide on my favorite spy weapons and loadouts that work well together. What? There's a spy behind me? Right, Ahahaa, Cause i'm doing this re-.......*Clears throat* Take it from a real spy, here's what I use.
Primaries I like
Look, I dont have much time, The BLU team is on their way. Here, Let's go through this quickly. Worst to best, in my own opinion.

Worst:Enforcer.
Here, Let's go over the stats:
(+)+20% damage bonus while undisguised.
(-)20% slower firing speed.
(-)No random critical hits
I just dont like this thing, it honestly is for people who are just starting out as a spy and need a crutch, and its a good crutch. If you manage to lose your disguise in the midst of battle or just....not disguise, you'll do a MASSSIVE 72 damage up front, and, from a distance, 24, which is still pretty nice. Point blank stock is 60, and 12 from a distance. Thats 12 more, which adds up over 6 shots, 72 more damage per clip, takeing out some heavier classes. That seems amazing, right? Ah, the downside is the firing speed. The Enforcer fires at 0.696 seconds per shot. That seems fast, right? The stock revolver's is 0.58. So, You lose .116 seconds per shot. Again, six shots, the enforcer takes 4.176 seconds to unload a clip, and the stock revolver takes 3.48, which could be the difference between life and death in this game we play called Team Defense of The Forts 2(Yes I stole that line, Sue me.) Also, No random crits. If you crit with this gun, you'd do 144. Thats a headshot with sniper. That kills classes, and you can't get that. It's good for picking off alone targets, Snipers with razorbacks, who are scoped in, and bascially oblivous people.
Not bad, But, Not my fav:Diamondback
Let's pick over these for a sec:
(+)Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).
(-) –15% damage penalty.
(-)No random critical hits.
Woah, That's a nice gameplay attribute. A crit shot. And Volvo hates guaranteed crits for spies, So they add the damage penalty, and with all guaranteed crit weps, they remove random crits.
The crit shot for a backstab kill is very nice, as for sapping buildings, which makes being a defensive spy easy, easy, easy. Sapping enemy mini sentries or teleporters like maps on RD_Asteroid or Attack/Defend maps like dustbowl. Sap that tele, get two crits, get his mini, 3, get his dispenser and kill him, 5 ♥♥♥♥♥♥♥ crits. One crit off getting a full clip of crit shots. But, the damage penalty takes off from this. The crit does 108, unlike stock's 120. You have to crit a heavy 3 times with both guns to take him out, but, if he's overhealed, the revolver gets him faster. Also, This gun is a downer of teams who SPYCHECK, or DONT HAVE ENGIES. Most Diamondback crits are gotten from saps, no engies or engies who spycheck are your worst enemy, as they can either prevent you from getting crits, or just take your 34 crits away from you. It's a good gun, but not the best, there's better.

Much better! L'etranger:
(+)+40% cloak duration
(+)On hit adds 15% charge to cloak.
(-)–20% damage penalty.
Alright, Let's crack dis case open:
40 cloak duration? That ♥♥♥♥ is amazing! 40%? Lets look at the numbers, people
The regular invis watch cloak lasts 10 second, and is completely effective for 9. With the L'etranger on, It lasts 14 seconds, and is effective for 13. You are cloaked for 4 more seconds, which may not seem like a lot, but, it matters, between the sniper seeing you or the knife in his back. Lets try cloak and dagger, right? You can cloak for 8.7 seconds running with the cloak and dagger and L'etranger, 6.2 without it. That's better, right? 2.5 seconds of motion sensitive cloak. Crouch walking, you can walk for a minutes, 60 seconds without this gun, but, with it, you can cloak for 84 seconds! EIGHTY FOUR. Thats amazing! The damage penalty is the worst of all the guns, making this hit the least, but, it hits 2 less than the Amby, which is one of the highly praised revolvers. I mean, das awesome, plus the 15% charge to cloak. You can refil a cloak with 6 shots and the time it takes to fire them, thats amazing.

Ah, Second to best(Prepare to Gasp): Amby:
(+)Crits on accurate headshot.
(-) Accuracy decreases after initial shot. Has a short cooldown during which it never crits.
(-) -15% damage penalty.
(-)20% slower firing speed.
(-)No random critical hits.

Alright, Alright, I know what you're thinking "AMBYS DA BEST BECAUSE YOU CAN HEADSHOT AND YOU CANT THATS WHY YOU HATE IT NERD GET ♥♥♥♥♥ REKT M8."
Yeah, I'm in your head arent I?
Well, I like it. I used it quite a bit, to be honest, but I like stock better. Why?
Headshots: Yeah, Cool, you can headshot, woah. You can do that with sniper rifles too, right? Stick to guns, spy, not rifles. On a headshot, or, really any shot, your accuracy is decreased ALLOT as your crosshair covers much more area than it usually does, and ALL shots will do this, even if you miss. So, Hit the headshot? Good luck hitting the finishing shot or another one, For the amby's crit only does 102 damage, But, to be fair, many have mastered the "headshot, wait, finishing headshot" technique, but, for those less patient, this gun is a horror.
But, Hey, It is pretty good.

THE BEST, AROUND, NO ONE'S EVER GONNA TAKE IT DOWN, STOCK:\
Base:40, Crit:120
This is my fav. Always. The revolver is easy to master, and is probobly the best for medium engagement and excells at close range. You dont even have to aim for the head, either, just takes an extra shot, which if you can aleast aim for the body, isnt that hard. It's easy to learn, easy to master, and a good revolver you can always count on. It is the second highest base damaging revolver, for only one revolver, The Enforcer, does more BASE damage. It's crit is still 120, so 2 shots for crit, same situation as the revolver, you just gotta be lucky.
SAPPERZ
Okay, This'll be short:
Two sappers here, Stock and it's reskins, and the Red Tape Recorder
(Hey, Volvo, If you're reading this, can we get a new sapper? I mean, like, something that we can sap people or something, or some other awesome mechanic, like an instant destroy after doing like 300 damage or 6 backstabs or something. Yeah. Danke.)
Better of the two? Too easy:
Sapper: Disables and slowly destroys enemy Engineer buildings.
Red Tape Recorder: Disables enemy Engineer buildings.
(+)Reverses enemy building construction.
(+) -100% Sapper Damage Penalty.
Aight, So,stock wins. What, you'd like me to explain? Which is more annoying, rebuilding a level 3 sentry from scratch or upgrading it once more. Rebuild. Thats the answer. Alright, Knives.
Things with metal that when put into the skin cause pain in yer brain cells.
Okay, The one you all have been waiting for. Knives. Which is better? I'll tell you my opinion, Keep in mind I've only played 700 hours of tf2, but 500 as a spy, so, um, I'm pretty sure I know how to spy.

Just saying.

Alright, Onto my LEAST FAVORITE
Kunai
*LARGE GASP ARRISES FROM READERS*
Alright, Alright, calm down. Let me explain
This knife is terrible. It's almost pointless.
Stats, Ladies and Mentlegen:
(+)On Backstab: Absorbs the health from your victim. Can overheal up to 300% of Spy's (reduced) health, i.e. up to 180 health points.
(-) –65 max health on wearer.
So, The spy starts out with 60 health. A single rocket, grenade, scattergun shot, 10 seconds of flamethrower, 0.115384615 seconds of minigun bullets, a shotgun shot, a few seconds or shots of any medic primary, a couple noscopes, two facestabs, and practically any melee. This makes spy VUNERABLE AS ♥♥♥♥. Usually, when taking fire as a spy, you have to shrug it off, act like nothing's happening, or turn towards your target if you're feeling agressive. With this, you must be AWARE OF EVERY SHOT FIRED IN YOUR GENERAL DIRECTION, because MOST CAN KILL YOU. And, if you DO manage to backstab someone, you get, what, 180 health? How's that supposed to be a plus? You lose it over time, do you not? A full overheal will fade away in exactly 15 seconds for all classes, including this kunai spy. 15 seconds of bonus health, and where MOST OF IT you're BELOW STOCK HEALTH. So, If you're into risky buisness with really no pay offs, choose this.

Spycicle:Meh.
Stats, Oh god of the tf2wiki:
(+)Silent Killer: No attack noise from backstabs.
(+)On Hit by Fire: Become fireproof for 2 seconds.
(?)Backstab turns victim to ice.
(-)Melts in fire, regenerates after 15 seconds.
I put a ? in the third one because in game, it's listed as a downside. I mean, yeah, I see an ice statue, a spy's around. Or maybe he's gone. I don't care.

Well, It's an okay knife. No damage modifiers, only interesting anti-pyro mechanics. No noise from backstabs, except the sound of victims becoming ice, which is realtively unoticable in the midst of battle. And, the pyro mechanic. When you are lit on fire, you become fireproof for 2 seconds. It makes a very loud SHHHHHHHHH sound and then you cannot use the knife anymore. I mean, if I hear a SHHHHHHHHHHHH I go, "Oh, Spycicle, Definately a spy" and keep on firing fire. It can be used to make an escape from a dangerous pyro situation, or paired with a dead ringer for a beleiveable death, but, we again have been taught to check for that. So, Really, This knife works against dumb pyros, or new ones, or ones without audio. People who have played the game for 3 months plus understand you're a spy, and you confirm it with this knife. Not really good, is it?

"Oh, Those ones were me FAVOURITES!"~Demoman, 2014
These knives I like, and switch between often

Dead ringer MACHINE:Big Earner.
Stats:
(+)Upon a kill, the Spy gains 30% of his cloak meter.
(-) –25 max health on wearer.
SO, Whats this mean? Backstabs=CLOAK. This is GREAT for spies, ESPEICALLY DEAD RINGER SPIES. Why? Imagine you had just dead ringered on pl_upward as a Blu spy. You've un-ringered, succesfully behind an engie nest. You wait till your cloak is about 70% charged, backstab the engie and flip out the watch, disguise, and sap before he has a chance to respawn. Now imagine it with any other knife(Besides YER) You have to wait longer for the dead ringer cloak to regain, and you have a much greater chance of being exposed, causing that sucessful dead ringer to go to waste, and you may not get the chance again. The knife allows for quick regeneration of dead ringer cloak and abillity to stay alive. Ever just came SO CLOSE to regaining dead ringer cloak after being chased down by your victim's medic/medic pocket? Well, The victim gave you it by you picking up this knife, and now they, and their medic/pocket can rest in peace while you spycrab away.

The "Once you get this going you're pretty much unstoppable" knife, Your Eternal Reward:
Stats:
(+) Upon a successful backstab, the Spy instantly disguises as the backstab victim.
(+) Victims do not make any noise when dying.
(+) Victims' bodies disappear after being stabbed.
(+) If backstabbed, victims' death will not be shown in the killfeed for other enemies.
(-) The Disguise Kit is disabled.
So, Let's simplify it.
If you backstab someone, they disapear without a sound and you are automatically disguised as them. Only bad thing is, you dropped your cigaretee case at Spies Anoymous, so, you'll have to stab to disguise. Once you get this thing going, usually by claok and daggering your way to the enemy spawn and stabbing a poor medic. Once you get this going, you're unstoppable. It's great. Start by stabbing someone alone, where no one will notice a momentary abscence, such as an engieneer behind his sentry, a sniper without a razorback, not a medic healing a heavy or a heavy with a medic healing him, or a scout. Soldiers and heavies are good starting targets, as they are slow, and as long as they are alone, they're great stab targets. Once you get it going, no one will notice you, and one by one, teammates will disappear. You can excell at infiltrating bases, taking out HVTs(High value targets) and have no one notice they're gone. Trust me, if you get that tricky first, undiguised stab, you're good for a while, but pyros are your one and only weakness, stay away! The knife is best used against large groups of enemies, and continous play, because if it is interuppted, you could be easy spychecked and found out, ruining a streak.


The best:Stock
No stat changes.
The stock knife is my favorite knife, and I have good reason. It's simple, Click to swing, and from behind, always, it's an insta kill. Simple, easy, best to learn any type of trick stabs with, and has no gameplay altering mechanics, just point n stab. I don't really have any reason to like it so much, it's just my personal favorite because it's the way spy's supposed to be, none of the gameplay changes with this knife. Most professional players use this knife, anyways, so it's been proven to be a favorite amongest the best.
What weapons do I think go together the best?
Well, Stock obviously, literally made for each other to work hand in hand.
I feel the Big earner, L'etranger and dead ringer work much better than most combos, as it revolves around the dead ringer. Get a backstab? Cloak. Shoot the guy infront of said victim? Cloak. Get shot in the head? Dead ringer. Backstab another few people. dead ringer. Its a cycle I abosolutely love.
Also, The Diamondback and YER work well together. A stab is the ultimate win, as it gives you a critical shot with the Diamondback and a disguise. Another one, you can take out most classes if you were to be discovered. And, finally, The Enforcer also goes well with the YER as when you're trying to get that stab, it can be difficult and you can face many foes, and the enforcer makes quick work of them
In conclusion
Hopefully, I've taught you what weapons I feel are the best. Leave any feedback in the comments section. Unfortunately....this will be the last time to see me...*stabs*