Mount & Blade: Warband

Mount & Blade: Warband

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Viking Conquest: Starting choices effects on stats
By Fanest
Character creation choices and their effect on starting stats in Viking Conquest DLC - v2.0 - Reforged Edition


NEW - comprehensive youtube video tutorial made by cristyr88 - Mount&Blade Gaming
Also available in spreadsheet form with pickable options (credits to edwardecl) - look for link below
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VIDEO TUTORIAL:
BASE ATTRIBUTES:
Attribute
Value
STR
4
AGI
4
INT
4
CHA
5
STORYLINE CAMPAIGN:
  • +1 Sea King skill
NATIONALITY:
  • Anglo-saxon: cha +2
  • foreigner: int +2
  • Scoto-Pict: agi +2
  • Briton: agi +1, cha +1
  • Irish: agi +2
  • Frisian: str +1, int +1
  • Norse: str +2
GENDER:
  • male: str +4, agi +4
  • female: int +4, cha +4

also affects some other gender specific choices - see below
HEIGHT:
  • tall: str +2
  • normal: str +1, agi +1
  • short: agi +2
AGE:
  • young: str +4, agi +4
  • adult: str +3, agi+3, int+2, cha+2
  • elder: int+3, cha+3
PERSONALITY:
  • sanguine: str +1, cha +1
  • phlegmatic: int +2
  • melancholic: int +2, cha +1
  • choleric: int +1, cha +3
VIRTUE:
  • wisdom: int +2
  • fortitude: str +1, cha +1; athletics skill +1
  • temperance: agi +1, int +1; ironflesh skill +1
  • justice: int +2, cha +1
FATHER'S OCCUPATION:
Some choices are affected by gender

Choice\Skill
Sea King
Navig.
Iron.
P. strike
P. throw
P. draw
W. maint.
W. mastr.
Athl.
Riding
Loot.
Train.
outlaw
0
0
0
0
0
0
0
+1
0
0
+3
0
noble (MALE)
0
0
0
+2
0
0
+2
+1
-2
+2
0
+2
noble (FEMALE)
0
0
-2
0
0
0
+2
+1
0
+2
0
0
merchant
0
+2
0
0
-1
0
0
0
0
0
+1
0

craftsman
0
0
0
+2
-1
0
+4
0
0
0
+1
0
priest
0
0
0
0
0
0
0
-1
0
0
0
0
peasant (MALE)
0
0
0
+2
0
0
+1
0
+2
0
+1
0
peasant (FEMALE)
0
0
-1
+1
0
0
+1
-1
0
0
+1
0
base skill values
0
0
5
2
4
0
1
2
5
0
0
0

Choice\Skill
Track.
Tactics
Path-F.
Spot.
Inv. Mang.
Wound Tr.
Surg.
F. Aid
Eng.
Persu.
Lead.
Trade
outlaw
+4
0
+2
+2
0
0
0
0
0
0
0
0
noble (MALE)
0
+2
0
0
0
0
0
0
0
+2
+2
0
noble (FEMALE)
0
0
0
0
+2
+2
0
+2
0
+2
+2
0
merchant
0
0
+2
0
+2
0
0
0
0
0
0
+4
craftsman
0
0
0
0
+2
0
0
0
+3
0
0
+2
priest
0
0
0
0
+2
+2
+2
+4
0
+2
0
+1
peasant (MALE)
0
0
0
0
+1
0
0
+2
0
0
0
+1
peasant (FEMALE)
0
0
0
0
+4
+2
0
+2
0
0
0
+1
base skill values
0
0
0
0
1
0
0
1
0
1
1
1
LEARNT AS CHILD:
Some choices are affected by gender

Choice\Skill
Sea King
Navig.
Iron.
P. strike
P. throw
P. draw
W. maint.
W. mastr.
Athl.
Riding
Loot.
Train.
farming
0
0
0
0
0
0
0
0
0
0
+1
0
martial arts (MALE)
0
0
0
0
0
0
0
+1
0
+1
0
+1
martial arts (FEMALE)
0
0
0
-1
-1
+1
0
+1
0
+1
0
+1
crafts
0
0
0
0
0
0
+1
+2
0
0
0
0
oratory
0
0
0
-2
0
0
-1
0
-2
0
0
0
stealing
0
0
-2
-1
0
0
-1
+1
0
0
0
0

base skill values
0
0
5
2
4
0
1
2
5
0
0
0

Choice\Skill
Track.
Tactics
Path-F.
Spot.
Inv. Mang.
Wound Tr.
Surg.
F. Aid
Eng.
Persu.
Lead.
Trade
farming
+2
0
+2
+2
+1
0
0
0
0
0
0
0
martial arts (MALE)
0
+1
0
0
0
0
0
0
0
0
+2
0
martial arts (FEMALE)
0
0
0
+2
0
0
0
0
0
+2
0
0
crafts
0
0
0
0
+2
0
0
0
+1
+1
+1
+1
oratory
0
0
0
0
+2
+2
+2
+2
0
+4
+2
+2
stealing
+3
0
+4
+2
0
0
0
0
0
+2
+1
0

base skill values
0
0
0
0
1
0
0
1
0
1
1
1

This choice affects starting weapon proficiencies as well:
Proficiency\Choice
farming
martial arts
crafts
oratory
stealing
One H. Weapons
91
91
91
91
91
Two H. Weapons
72
91
72
72
72
Polearms
91
91
91
91
91
Archery
72
91
72
72
91
Crossbows
72
91
72
72
72
Throwing
91
91
91
72
91
Slings
91
91
91
91
91

moreover with oratory you can read
VOCATION:
  • priest: no effect on stats; you can read
  • landowner: no effect on stats
  • hunter: power draw skill +2
  • traveler: no effect on stats
  • slave: no effect on stats

Vocation also affects your starting gear/money

RELIGION:
no effect on stats
VERSION:
Also available in spreadsheet form with pickable options (credits to edwardecl)

https://docs.google.com/spreadsheets/d/1aPYr-GZxaDN9kvxx2SGfQl5AUysJ9AhSl4H84fTk5ig/edit?usp=sharing

All info above is based on game version 2.0 - reforged edition

Happy powergaming :P and please let me know i u find any mistakes.

Cheers,

Fanest
130 Comments
HAHA funny fish hat (DG) 18 Jan, 2023 @ 1:42pm 
True! I just noticed, but since you are raided, it seems that on Storyline it matters none. But starting with reading seems to be a big advantage. Ty regardless
Fanest  [author] 18 Jan, 2023 @ 1:23pm 
@HAHA funny fish hat (DG) I think only vocation affects your starting gear, but you can quickly check this yourself
HAHA funny fish hat (DG) 18 Jan, 2023 @ 7:51am 
is there a more detailed guide on storyline starting gear? i'm having trouble finding it
Fanest  [author] 22 Nov, 2021 @ 11:36am 
@Mksiege You can min/max in peace ;)
Mksiege 17 Nov, 2021 @ 8:31pm 
Is there any gameplay/dialogue impact choosing between Phlegmatic, Melancholic, and such? Same for the virtues? Or can you just minmax in peace?
Klyskada 20 Oct, 2021 @ 9:01pm 
@Alpharius I was responding to the person below me, but yes the it i am referring to is starting stuff you have.
Alpharius 19 Oct, 2021 @ 6:50pm 
@Jallday It being what? starting equipment?
Klyskada 18 Oct, 2021 @ 7:12pm 
I think (think being the keyword here) that it is based off your vocation. Its for sure not random as i made 2 characters exactly the same way and they had the same stuff.
Astrylan 3 Jun, 2021 @ 2:38am 
Sooo, what about starting weapons? Does this game base it off Weapon Prof instead? Or did you just not include it. I know the Storyline is different, but sandbox mode should indeed have different weapon starts based off your what you pick as your Father's and your own Vocation. For instance, does picking Poacher NOT start you with a bow every time? is it random in VC:RF?
Bobrel 25 Dec, 2020 @ 3:53pm 
wow
:lunar2019coolpig: