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-The most important one in my opinion, CRObar + Cube Room at World B-7, you can free a kitten in one of the crates in the secret room and that changes the True Ending a bit.
-The Floppy Disk (Hugo B.) at World A-4 does add new entries to your Logbook too.
Might as well add these here, Road to Gehenna DLC has more of these:
-World 2 has a Floppy Disk that allows you to play Serious Sam: The Text Encounter, that is indeed saved on your Save File and other characters in the Forums react to it.
-Same goes for the Jerusalem Floppy Disk in World 4, and it actually has progression in itself, you'll have to do the right choices and in a certain order to see its true ending.
-I believe the Leprechaun in World 1 of the Road to Gehenna DLC is also saved, but it only really has an effect when everybody other than Admin are saved.
That seems to be all of them that do something for you.
4) Would be greatly appreciated if you could either create a mirror guide on the VR version, or at the very least update this guide to maybe add a section for VR users, so they don't tear out their hair looking for Wheatley. I was stuck for HOURS trying to figure out what to do with that "moon" and where the keys were supposed to be
3.) In the VR version, you can place cubes THROUGH walls in order to make them available to areas they aren't in natively. I feel like this HAS to be intended by devs, simply because no other object can be placed this way; they wont leave your hand until you place it in the room you are also standing in. It has to be deliberate to specifically exclude the cube from this restriction.
But the wall can't be too thick; if the wall is as wide as the cube, you'll lose the cube inside the wall making the attempt. This means that even while using this exploit, you still have to do some careful problem solving to get them where you need them.
2.) I actually played through the VR version, and there isn't a guide like this on the VR version, so I had to come here instead. Normally not a big deal, but several of the easter eggs aren't available or as easily accessed in the VR version (primarily the ones with the telescopes, which are outright missing from the VR version)
In many of the easter eggs that require finicky platform jumping, I needed to switch to "teleport mode" for my VR controls in order to have enough control on my landing points, but several more were out of reach even with the "teleport" use, and generally required the use of cubes to make up the difference.
I'm also very glad that I didn't miss out on the sheer scale of all the easter eggs this game is packed with. I may have gotten all the achievements, but I wouldn't have felt like I completed the game without seeing these things, and I definitely do NOT have time to do the scouring to find them without any clues as to what I was looking for and/or where I needed to be looking for it.
Yesss, I wish it had been something more "elaborate" and that you could really set off some fireworks. But it is one more small detail.
The amount of secrets in this game is truly impressive and I wouldn't be surprised if there were so many more to discover.