RimWorld

RimWorld

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Dimensions RePocketed
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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1.595 MB
23. aug. kl. 11.37
29. aug. kl. 12.01
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Dimensions RePocketed

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Refactoring of Pocket Dimensions by Captain Muscles. Original mod located at https://steamproxy.net/sharedfiles/filedetails/?id=2307817213.

Ever wanted a secret place that was only for you? What if you could carry it around in your pocket to pull out and climb in whenever you want?

Pocket Dimensions is a mod for Rimworld that allows you to create a map that is contained inside a box that you can carry around and place wherever you like.
Populære diskusjoner Vis alle (1)
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1. sep. kl. 16.01
Bug or something like that
Pelon
59 kommentarer
Gideon  [skaper] 7 timer siden 
Gravship will NOT cause this problem--it is safe to fly around on a gravship with a box--but I have not tested any other vehicle.
Gideon  [skaper] 7 timer siden 
If you load and immediately pause, does it still collapse while paused? If not, maybe check all your pockets. Look for jobs that touch the dimension wall (I tried to eliminate the issue where replacing the dimension wall with something causes this, maybe I missed something). Also, check for the box outside the pocket as well. Did it get stolen? Is it loaded onto something that will take it out of the map? A caravan, a vehicle, a shuttle, etc?
Cables323 10 timer siden 
Suddenly, and for seemingly no reason, the pocket dimension collapses 2 seconds after load. all auto saves are affected so it seams to be a false positive. any way to disable or find out what is triggering this? All it ways is "The entrance to the dimensional containment box has been lost along with its contents" nothing logged.
GeekyRaptorStudios 25. sep. kl. 13.40 
does anyone know if this works with DeepRim mod?
Clane 15. sep. kl. 16.52 
Let's goooooo
Gideon  [skaper] 11. sep. kl. 3.12 
I can't say for sure--I haven't tested it--but my assumption is no. Something that transfers a colony/ship/possessions probably will transfer your pocket *entrance* but the problem is that the associated pocket is actually a unique map that was generated under the hood and is only superficially tied in code to your entrance and exit...meaning, unless the code doing the NewGame+ function knows how this works, it will probably not preserve the pocket itself, it will probably either give you a broken box or an uninitialized box with no pocket.
Doggias 10. sep. kl. 18.53 
I know this is a long shot, but does anyone know if this mod is compatible with New Game+ mods like Save Our Ship 2 which allow you to generate new worlds while loading structures and pawn relationships from previous saves? Like, starting a new game would refresh all dimension maps if they even generate, right?
Gideon  [skaper] 9. sep. kl. 16.18 
This mod had a vent on the entrance and exit of the pocket dimension. Try shutting the vent to stop temperature sync between inside and out and see if that makes any difference.
yavis 9. sep. kl. 6.22 
I'd like to report an issue. I'm using the MakaiTech mod. I generated a pocket map on the main map and installed a Sun Cradle in this pocket map, which keeps the temperature constant at 21°C. However, when the gravity ship on my main map flies to a new main map, the temperature of the main map drops to -273°C, and the temperature outside the map becomes -838°C.
Upon checking the save file code, I found this segment:
<def>Makai_SunCradleClimateControl</def>
<startTick>375370</startTick>
<duration>-1</duration>
<permanent>True</permanent>
<quest>null</quest>
<tempOffset>-1124.84082</tempOffset>
</li>
After I modified it to <tempOffset>0</tempOffset>, the temperature of the current map in my save file returned to normal.

Additionally, another mod named ShelterShuttle— which is also a mod that generates pocket dimensions— does not have this issue.
jadabandon 1. sep. kl. 4.30 
Interesting thank you!