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Roo's Minotaur Xenotype Expanded (1.6)
   
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Mod, 1.6
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8.414 MB
17 ago, ore 8:45
25 ago, ore 10:46
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Roo's Minotaur Xenotype Expanded (1.6)

Descrizione
(Original mod by Rooboid and Zelan)

Features:
• 35+ minotaur related backstories.
• 25 high-quality hairstyles.
• 3 brand new and exciting starting scenarios.
• 5+ pieces of apparel and weaponry.
• 2 minotaur factions with unique raids and pawn types.
• Various DLC add-ons such as custom ideology icons and cultures.

⚠️ This mod must be loaded after Roo's Minotaur Xenotype.

Roo's other xenotype mods for 1.6:
- Minotaur Xenotype
- Satyr Xenotype
- Faun Xenotype
- Satyr and Faun Xenotypes Expanded

Note: This update is temporary. It will be removed if the original mod is updated to 1.6 or the authors request its removal.
8 commenti
ShadowH4nD 30 set, ore 13:19 
Getting a game-locking bug with one of my minotaur npc factions out of the blue. Errors in log posts this:
Pawn generation error: Generated pawn incapable of required skill: Intellectual Too many tries (120), returning null. Generation request: kindDef=RBME_Sophist, context=NonPlayer, faction=Noxia, tile=-1,0,
Hugslib doesnt really show the error unfortunately. I'm running ferny's modpack https://gist.github.com/HugsLibRecordKeeper/2263caf1dfdcdab70229d05e816453ca
FrostArchon87 17 set, ore 17:31 
Okay, dumb question. Is non-minotaur pawns getting generated with minotaur specific backstories a bug or a feature?
dysaster 9 set, ore 18:23 
Thanks a lot for update, if the original gets updated would just replacing this one work?
Tuco  [autore] 25 ago, ore 10:47 
"fixed" now
Mortagon 24 ago, ore 11:39 
Love it, but getting some red errors Could not resolve cross-reference: No Verse.PawnKindDef named AEXP_Muskox found to give to RimWorld.PawnGenOption (null w=3.00 c=null)
Possible Matches:
[Source: Roo's Minotaur Xenotype Expanded]
[File: B:\SteamLibrary\steamapps\workshop\content\294100\3550835154\Patches\RBME_Vanilla Animals Expanded_Patches.xml]
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Core, Assembly-CSharp.dll] Verse.DirectXmlCrossRefLoader+WantedRefForObject.TryResolve(Verse.FailMode failReportMode)
[Core, Assembly-CSharp.dll] Verse.DirectXmlCrossRefLoader+<>c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0(Verse.DirectXmlCrossRefLoader+WantedRef wantedRef)
Unmaker 17 ago, ore 21:13 
Thank you!
Pie 17 ago, ore 15:19 
Awesome work! :)
Inglix 17 ago, ore 13:07 
One of the patches for Vanilla Animals Expanded is trying to add AEXP_Muskox to minotaur trade caravans, however since Odyssey adds its own version of the muskox, the one from VAE is only active is you don't have the DLC.

Patches\RBME_Vanilla Animals Expanded_Patches.xml