Left 4 Dead 2

Left 4 Dead 2

527 ratings
Fallout New Vegas
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4.997 MB
17 Aug @ 7:49am
22 Aug @ 7:23pm
7 Change Notes ( view )

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Fallout New Vegas

Description
«We Can't Expect God to Do All the Work»

IMPORTANT NOTICE:
You must be subscribed for required workshop item for campaign to work


About the Сampaign:
  • This campaign was recreated from scratch from a famous game Fallout: New Vegas for the L4D2


  • I started working on this campaign back in early winter 2023, and unfortunately, it has only seen the light of day after two years. I spent a lot of time on it, trying to recreate the locations as accurately as possible within my abilities


  • Features on the campaign:
    1. Lucky 38 penthouse starting point with a little interactions with Mr.House and securitrons.
    2. Vibe of an original Strip from source game with a music and neon lights and signs.
    3. Mini challenge to collect classic 7 snowglobes just like in FNV, find them all on a Strip!
    4. Nightmare famous vault 22.
    5. Freeside long.
    6. A couple of fan-narrative about green flu virus appeard on Strip maybe by Elijah that build multidimensional teleporter and extracted virus from L4D universe and now Mr.House needs a help from a survivors to make a cure for all of the Mojave Desert from an unknown disease.
    7. The campaign itself is very short, but i have a plans to extend levels with a freeside location and maybe something else familiar to most players of FNV.
Credits:
Models from game Fallout: New Vegas by Obsidian

Models used for screenshots:
NCR Veteran Ranger [BILL]
Fallout - Vault 4 Survivors - Zoey
Fallout - Vault 4 Survivors - Louis
Fallout - Vault 4 Survivors - Francis



Enjoy your stay!
69 Comments
Xisiktik (Adept) 25 Nov @ 10:15pm 
I thought it was decent, I loved being able to play in this environment but here are a couple things I would change:

1. Extend the 1st map (it was pretty short), and add a few more levels

2. The elevator in vault 22 really did not like the bots (worth noting I was using left 4 bots 2 which could effect that)

3. In that final holdout a lot of the zombies loved to spawn seemingly under a car (and through sheer willpower moved it), and none really spawned on the right side, I would adjust spawns and also utilize more of that open area in Freeside in order to make the holdout a bit more fun / intense.

But overall it was pretty fun.

Also the ending slides was nice touch :)
water drinker 16 Nov @ 7:49am 
its alright 7/10
Scrungus 12 Nov @ 11:13am 
3/10
free 2 Nov @ 9:37am 
♥♥♥♥♥♥♥♥♥
obi 31 Oct @ 7:54pm 
great fun, amazingly like fnv
MrValerie 29 Oct @ 8:55pm 
Посмотрим!
Courier 6-μ 29 Oct @ 5:30pm 
hey can i have that The Highwayman replacing Jimmy Gibbs car?
Jadedperson1776 28 Oct @ 11:47pm 
7/10
TRM 21 Oct @ 3:49pm 
how did you make this? I've made maps in hammer before, very curious of the development.
varg 15 Oct @ 12:21pm 
what is the ending lol