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1. Extend the 1st map (it was pretty short), and add a few more levels
2. The elevator in vault 22 really did not like the bots (worth noting I was using left 4 bots 2 which could effect that)
3. In that final holdout a lot of the zombies loved to spawn seemingly under a car (and through sheer willpower moved it), and none really spawned on the right side, I would adjust spawns and also utilize more of that open area in Freeside in order to make the holdout a bit more fun / intense.
But overall it was pretty fun.
Also the ending slides was nice touch :)