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Roo's Minotaur Xenotype (1.6)
   
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Mod, 1.6
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13.237 MB
13 aug @ 16:41
17 aug @ 11:33
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Roo's Minotaur Xenotype (1.6)

Beskrivning
(Original mod by Rooboid and Zelan)

This update ensures the mod works properly on RimWorld 1.6 and maintains support for Vanilla Expanded Framework (VEF).

Additional features and unique factions for Minotaurs:
Roo's Minotaur Xenotype Expanded

Roo's other xenotype mods for 1.6:
- Satyr Xenotype
- Faun Xenotype
- Satyr and Faun Xenotypes Expanded


Note: This update is temporary. It will be removed if the original mod is updated to 1.6 or the authors request its removal.
25 kommentarer
hazz 13 okt @ 22:35 
Thanks again for updating this mod to 1.6!

Does anyone else having issues with Minotaurs just "Standing" around the map?

I'm noticing them not being able to do any actions (Colonists and traders who are Minotaurs around the map) Even when they are being attacked they just do "Standing".

Anyone knows a fix to this?
Balthazad 5 okt @ 0:15 
https://snipboard.io/Nl5xH8.jpg

broken minotaur

i really regret to have those 3 roo's races in my game. any advice on how to remove them safely?
Balthazad 28 sep @ 4:18 
hello, i feel like it's one of roo's satyr/faun/minotaur mods that's messing with not all but many of the random generated lastnames. they don't begin with capital letters anymore and i know the rest of my modlist very well, there's nothing else lately added that could act on that subject.
Birisi 22 sep @ 14:33 
TIGHT TIGHT TIGHT YEAH
Balthazad 20 sep @ 9:02 
there seems to be a minor incompatibility between these minotaur/faun/satyr races and the saurid race.
if these 3 are added on top of saurids, saurids will only get backstories from these 3. in other words, my jail is filled with milkmaid- & rickshaw lizards.
would be great if this could be prevented.
FelipeGames2000 2 sep @ 17:44 
A minotaur book, not sure if it's from this or the expanded module, has generated on a VFE Medieval 2 Siege Camp without name. When I hovered over it on the caravan menu, it disabled all UIs. Without buttons, I've had to restart :(
Phat Joe 21 aug @ 14:52 
@LoneShadowTug Thank you! I'll follow your guide there as well.
Tuco  [skapare] 21 aug @ 14:28 
@Phat Joe - as you might've seen, i've asked the author to update the packageID's
Phat Joe 21 aug @ 12:39 
Doesn't seem to be working as intended with Portraits of the Rim, which supports the original mod (not looking for you to fix, just informing of compatibility issue)

https://steamproxy.net/sharedfiles/filedetails/?id=2937991425
kojak 20 aug @ 9:51 
reeee!