RimWorld

RimWorld

271 vurderinger
Det's Xenotypes - Buzzers
6
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
13.094 MB
9. aug. kl. 4:15
21. aug. kl. 16:20
5 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Det's Xenotypes - Buzzers

I 1 samling af DetVisor
Det's Xenotypes Menagerie
8 genstande
Beskrivelse


Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

Buzzers were engineered to solve the trash problem on urbworlds, they can eat toxic wastepacks whole, though they do suffer from some toxic buildup. They are disgusting, and release pheromones that only other buzzers enjoy, but they do have compound eyes that let them see farther, and are resistant to pollution and food poisoning.

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

















They also come with a new medical item, the Lung Purifier:



They come with a faction too.





Q: "Is this mod CE compatible?"
A: "Not sure."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes. They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn amongst outlanders and pirates. They're very common in waster pirate groups."

Q: "Why does it need the EBSG framework?"
A: "The entire structure of both the Wastefeaster and Pherotypical Attraction genes utilize code from the framework, the Lung Purifier also utilizes code from the framework. Without the framework, they just aren't buzzers."

Q: "What does the lung purifier do?"
A: "It removes 14% of the toxic buildup hediff."

Q: "Are they flymen? Insectmen?"
A: "Buzzers are spliced with multiple different arthropods."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
The link to his Artstation[www.artstation.com]
- CatLover366 for help with the xenotype description and conceptualizing.
- Alite for the custom code he added to his framework for buzzers.
- Elseud for the idea of the purifier.
- Almost all art assets, icons, infographics and screenshots made by me.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

114 kommentarer
(≡◉‿‿◉≡) 9. nov. kl. 10:46 
This really need a faction raider that spawns with insectoids.
Henzo 9. nov. kl. 2:50 
Really cool! I'm a big fan of mods and things themed like this - a xenotype created as genetically specialised slave class solely to eat pollution and garbage is exactly what I need. :)
ThatBartGuy 3. nov. kl. 11:26 
No he won't.
The Doom Slayer 3. nov. kl. 11:13 
will you back port to 1.5?
spycats 13. okt. kl. 20:44 
is this somehow related to stray?
Razmes 18. sep. kl. 15:58 
district 9 reference?
[Akolit] 8. sep. kl. 12:44 
Всем драсте, перевел на русский. Создателю мода респект. https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3564760660
Latex Santa 31. aug. kl. 14:19 
@DetVisor
More bug-equivalents for my Starship Troopers colony to blast.
Thank you so much.
Theneoseraphim 24. aug. kl. 11:35 
The artwork for the xenotype looks foul. Good work.
Shazbo 21. aug. kl. 16:26 
Ah yup, didn't seem to work at first, but I had to unsub from the mod in the game itself. Fixed now.