RimWorld
213 oy
Better Stacktraces
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Mod, 1.6
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3 Ağu @ 15:41
22 Ağu @ 13:22
5 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Better Stacktraces

Açıklama
Better Stacktraces
After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier. It's also useful for users who run into errors. They can report more useful information to developers. Also, you'll know exactly which mod the error is from. No more guessing based of namespaces and method names only.

New!
Introducing XML error detection. When there's XML in an error, this mod will tell you the potential sources for that error. It also can pick up errors that don't have XML in them specifically, but that related to XML in some way, such as cross reference errors.

What's a Stacktrace?
A stacktrace is the long string of information that you see when you look at a message, warning, or error in the log. Developers use this information to debug the source of errors in their mods. That information comes from Unity, but useful information is stripped out when it finally gets to your log.

What Does it Do?
This overrides the default RimWorld stacktrace with my own.

Features include:
  • Mod name or source
  • Assembly name
  • Method parameter types and names
  • File names*
  • Line numbers*
  • XML errors

*File names and line numbers are only available if debugging information is found. e.g. The failing mod in question has .pdb debugging symbols next to the assembly in the mod's folder. Since this data is not available to any of RimWorld's or System assemblies, it will never pick up on that information.

Compatibility
  • Visual Exceptions

To Do
  • Add support for more error types

Note: Due to the nature of mod loading, this can't modify stacktraces that came before this mod loaded.
40 Yorum
Aleksey  [yaratıcı] 24 Eyl @ 14:45 
It's a mod that tries to show you what mod an error comes from, similar to these other ones. I think it only shows when you're in game though. I'm not sure if it's made by Brainzz or not, but you would want this before the others and after Harmony.
veoba 24 Eyl @ 14:25 
@Aleksey
Im using Mod Error Checker and Log After Def Error (Continued) both loaded after your mod and before main game and other mods. What is visual exceptions? Brainzz mod?
Aleksey  [yaratıcı] 24 Eyl @ 14:16 
@veoba It should be loaded as soon as possible so it can catch errors from other mods. I would say load it before Visual Exceptions.
Jake Paul 24 Eyl @ 12:11 
bless mods like these to spend more time adjusting my modlist than playing the game
veoba 24 Eyl @ 7:27 
Does this mod must be loaded before or after Visual Exceptions?
Aleksey  [yaratıcı] 24 Ağu @ 9:53 
Awesome, glad to hear it!
Pickle Peterson 24 Ağu @ 7:19 
thank you for your this mod, you have saved me probably 3-6 hours worth of pain and guess work on my modpacks
Aleksey  [yaratıcı] 20 Ağu @ 6:57 
I haven't tested in 1.5, but maybe. It depends on whether they changed the code that I'm hooking into between versions.
So dumm & Gomorrha 20 Ağu @ 5:33 
Does this work with 1.5?
AwesomeShite 11 Ağu @ 5:13 
w