RimWorld

RimWorld

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Grimstone : Beasts 1.6 (Forked)
   
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Mod, 1.5, 1.6
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2.140 MB
26.7. klo 12.26
1 muutos ( näytä )
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Grimstone : Beasts 1.6 (Forked)

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Updated and patched for 1.6 functionality and Odyssey

- Unfertilized eggs have been added for Emperor Vulture, Griffar, Grimshadow and Tetras.
- Beasts should spawn appropriately in all Odyssey 1.6 introduced biomes.

Glowforest :
Tetras 40%, Griffar 10%, Grimshadow 0.5%

Scarlands :
Emperor Vulture 30%, Grimshadow 10%

Grasslands:
Belloceros 5%, Tetras 4%, Sheepdog 4%, Northern Lynx 5%, Grimshadow 0.5%

Glacial Plains :
Belloceros 7%, Sheep Dog 2%, Grimshadow 0.5%

Lava Fields :
Grimshadow 5%

(Subject to change to feedback and more testing)

*** Mod will be maintained by myself indefinitely until original mod author updates their mod. File will also be taken down on request of original author ***

Original Mod

-

Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
Though... you might want to keep that sword handy.

-
13 kommenttia
Paolini 12.10. klo 13.06 
Would it be possible to make the grimshadow controllable like the dragons from dragon descent ? Tried comparing your def file with theirs files but they have so much stuff i got lost
gunningminer69 20.9. klo 21.07 
Sorta wished I didn't need odyssey for dis.
Herrdrakener 19.9. klo 20.53 
Thanks a bunch, you're a hero!
Incursion 6.9. klo 19.38 
@UncleRippu the orignal works on 1.6. many xml mods will work fine between versions. C# (Mods utilizing harmony/c# programming) usually do not.
UncleRippu 26.8. klo 17.19 
making this require odyssey when the original didn't is kind of a major d*ck move, dude.
psnornagest 1.8. klo 8.28 
gave me a log error about a recipe for tetra something something
UltraEmailMan 29.7. klo 11.54 
To be clear:
The original mod works fine on 1.6 without the Odyssey requirement. I've been running it on my own game for a week without any issues. I used the Choose Animal Spawn Rates mod to add their spawns to the new biomes.

If you don't have Odyssey, you can still use the original mod without any problems.

What this author has done is update the version number as well as add built-in spawning rules for the biomes introduced by Odyssey. I will likely use this mod on my next playthrough as it will allow me to disable the Choose Animal Spawn Rates mod.

Thank you for adding Odyssey integration. pookiemaru.
Vertigo 27.7. klo 20.03 
took a quick look. seems like they updated the patches for the new biomes. Seems like a quick and dirty fix was to require odyssey, as I've seen a couple different ways to handle owning dlcs.
Mc_Dyno 27.7. klo 9.42 
so did you add like flying animations to the creatures or something?
evil yaoi wizard 26.7. klo 21.13 
? odyssey adds a lot of content that works for tribal and medieval colonies