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Zgłoś problem z tłumaczeniem
Dont deactivate the logic blocks and activate them, reset them insteed!
When a Logic Switch or Logic Block was Hit by a trigger, then it counts a true and this state will be constant till the block will be resetted. :) So the right way is to reset them, to make a Loop.
Example
When activate PressurePlate and this plate fires a logic block opens a Door. Step away from the Plate and you will see the Logic Block is still "True" and the door wont close, because the block has first to be reset before you can use it again. So when you step away from the PressurePlate have you to declare that this action resets the Logic Block to Close the Door.
Its only a formal thingy, because I use a Quest Reminder which prints every 3min the actual Quest on the screen. Your method didnt work with that, because the 3min Delay would be overrided by this method.
So Correct is:
Trigger A: Reset Trigger B AND Fire Trigger B
Trigger B: Reset Trigger A AND Fire Trigger A
This works fine for me!
This Tutorial is good. If you need help with something, then feel free to add me as Friend. My first Map will be released soon and you all will be surprised. ;D