Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Synergy of leaders and civilizations
By Svetlovanton
Synergy of leaders and civilizations
   
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leaders
**Augustus (4/5)**
*Incredible Synergy* - Carthage (incredible synergy) / Chola / USA - economic
*Best Synergy* - Carthage / Majapahit / Mexico - cultural
Carthage + Hanging Gardens / Spain + El Escorial / Britain - any victory
Carthage / Spain / Mughals - any victory

**Ada Lovelace (4/5)**
*Best Synergy* - Maya / Abbasids / Japan or Russia - science
*Best Synergy* - Egypt / Majapahit / Mexico or Russia - culture

**Amina (3/5)**
Carthage / Chola / USA - economic
Carthage / Spain / Mughals - economic

**Ashoka the Conqueror (4/5)**
*Best Synergy* - Mauryans / Majapahit + Notre Dame / France - any victory

**Ashoka the Penitent (4/5)**
*Best Synergy* - Mauryans / Majapahit + Notre Dame / France - any victory

**George Washington (5/5)**
Any path - any victory
Maya / Abbasids / Japan or Russia - science
*Unique Playstyle (Super Diplomat)* - Rome, Chola, Qin (+ upgraded diplomacy perk)

**Harriet Tubman (3.5/5)**
*Unique Playstyle (War Against the World)* - Egypt + Gate of All Nations / Abbasids / Russia or Prussia - any victory
*Unique Playstyle (War Against the World)* - Greece + Gate of All Nations / Shawnee / Siam - any victory

**Catherine the Great (4/5)**
Egypt / Majapahit / Mexico - cultural
Carthage / Majapahit / Mexico - cultural

**Ibn Battuta (6/5) Incredible, strongest character for records**
Any path, any victory
*Unique Playstyle (Super-Mega Empire)* - Carthage / Spain + El Escorial / Britain (+ max upgraded expansionism perk)
*Unique Playstyle (Super Diplomat)* - Rome, Chola, Qin (+ upgraded diplomacy perk)

**Isabella I (4/5)**
*Unique Playstyle (Wonder)* - Any path significantly boosted by a wonder (can safely pick a random starting nation)
*Unique Playstyle (Ships)* - Aksum, Chola, Britain

**Charlemagne (4/5)**
*Unique Playstyle & Best Synergy (Hordes of Cavalry)* - Mauryans or Assyria + Gate of All Nations / Normans or Mongols / Prussia

**Confucius (5/5)**
*Best Synergy* - Maya / Abbasids / Japan or Russia - science

**Xerxes I (5/5)**
Carthage / Chola / USA - economic

**Xerxes the King of Kings (4/5)**
*Best Synergy* - Carthage / Spain / Britain - any
Persia + Gate of All Nations / Mongolia / Prussia - war
*Unique Playstyle (Super-Mega Empire - 35+ cities)* - Carthage + Hanging Gardens / Spain + El Escorial / Britain (+ max upgraded expansionism perk)

**Lafayette (3/5)**
Egypt / Majapahit / Mexico - cultural
Carthage / Majapahit / Mexico - cultural

**Machiavelli (3/5)**
*Unique Playstyle (Super Early Rush)* - Persia / any path, any victory

**Napoleon the Emperor (3/5)**
*Unique Playstyle (War Against the World)* - Egypt + Gate of All Nations / Abbasids / Russia or Prussia - any victory
*Unique Playstyle (War Against the World)* - Greece + Gate of All Nations / Shawnee / Siam - any victory

**Napoleon the Revolutionary (3/5)**
Persia + Gate of All Nations / Mongolia or Normans / Prussia - war

**Pachacuti (3.5/5)**
*Unique Playstyle (63+ Cities)* - Carthage / Inca / Communism - any victory
*Unique Playstyle (63+ Cities)* - Carthage / Bulgaria / Communism - any victory
*Unique Playstyle (Mountains)* - Mauryans / Inca / Nepal

**Simón Bolívar** - Haven't played, don't understand the setup

**Tecumseh (4/5)**
*Unique Playstyle & Best Synergy (Terminator Warriors)* - Greece / Shawnee / Siam - any victory

**Frederick the Baroque (2/5)**
Maya / Abbasids / Japan or Russia - science

**Frederick the Cunning (3/5)**
*Unique Playstyle (Pillaging)* - Persia + Gate of All Nations / Bulgaria / Burgundy or Prussia - military or any

**Hatshepsut (4/5)**
*Best Synergy* - Egypt / Majapahit / Mexico or Russia - culture
*Unique Playstyle (River)* - Egypt + Pyramids + River Wonder / Shawnee / Siam
Carthage / Chola / USA - economic

**Himiko the Shaman (3/5)**
Mauryans / Majapahit + Notre Dame / France - any victory
Egypt / Majapahit / Mexico or Russia - culture

**Himiko the Scientist (5/5)**
Maya / Abbasids / Japan or Russia - science

**José Rizal (1/5)**
No synergies

**Genghis Khan (4/5)**
Mauryans or Assyria + Gate of All Nations / Normans or Mongols / Prussia

**Zheng Jiang (3.5/5)**
*Best Synergy* - Maya / Abbasids / Japan or Russia - science
*Unique Playstyle (Pillaging)* - Persia + Gate of All Nations / Bulgaria / Burgundy or Prussia - military or any
*Unique Playstyle (Super Diplomat)* - Rome, Chola, Qin (+ upgraded diplomacy perk) - any
civilizations
**Infantry Warfare (Vassal-based)**
*Greece*: Hoplites gain strength from vassal city-states + traditions reducing vassalization cost.
*Shawnee*: "Golf Warriors" gain strength + traditions increasing vassalization cost.
*Siam*: Elephants gain strength from vassals + unique ability for instant vassalization.

**Science Victory**
*Maya*: Overpowered districts (provide production from science), guarantee stable launch by turn 60.
*Abbasids*: Best buildings for science specialists + Great Person grants free future tech.
*Japan*: Combined with Maya’s districts, creates explosive feedback loop (science boosts buildings → buildings boost science).

**Happiness (Notre Dame)**
*Mauryans*
*Majapahit*
*France*: All three maximize happiness as a resource through traditions, buildings, and unique mechanics.

**Pillaging Economy** (Wonder + Military Perk)
*Persia*: Commander with innate pillaging perk.
*Bulgaria*: Tradition for pillaging bonuses.
*Buganda*: Commander +50% pillaging income.
*→ Achieves insane pillaging numbers when combined.*

**Trade Victory** (Easiest economic win by turn 60-65)
*Carthage*
*Chola*
*USA or Qin*: All special buildings add +2 resources per city. Chola’s buildings extend trade route range to reach every city globally.

**Cultural Victory**
*Egypt or Carthage*
*Majapahit*
*Mexico*: Each civilization optimally covers its era’s cultural path.

**Wide Empire (Expansion)**
*Carthage*
*Spain*
*Great Britain*

**Domination Victory**
*Persia (Assyria)*
*Mongolia*
*Prussia*

**Cavalry Warfare**
*Mauryans or Assyria + Gate of All Nations*
*Normans or Mongols*
*Prussia*

**Gold Generation**
*Carthage*
*Spain*
*Mughals*

**China?**
*Han → Ming → Qin*
*(This path exists but lacks strong synergy)*

**Naval Focus**
*Aksum*
*Chola*
*Great Britain*

**Defensive Play**
*Egypt*
*Abbasids*
*Russia (Communism)*

**Food Focus**
*Mississippians*
*Shawnee*
*Russia or Mughals*

**Navigable Rivers (Pyramids)**
*Egypt*
*Shawnee*
*Siam*

**Mountain Terrain**
*Mauryans*
*Inca*
*Nepal*

**Diplomacy Focus**
*Rome*
*Chola*
*Qin*

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### Key Terminology Clarifications:
- **Гольфисты** = "Golf Warriors" (contextual translation for Shawnee unique unit)
- **Врата всех народов** = **Gate of All Nations** (wonder)
- **Нотр-Дам** = **Notre Dame** (wonder)
- **Пирамиды** = **Pyramids** (wonder)
- **Вассальные гг** = **Vassal city-states**
- **Мародерство** = **Pillaging**
- **Перк** = **Perk** (upgrade/ability)
- **Традиции** = **Traditions** (civ-specific bonuses)
1 Comments
SkyForeverBlue 10 Nov @ 5:16pm 
In my opinion Jose Rizal works great with Mexico. Most of mexican civic tree either adds bonuses for celebrations (which Rizal has more frequently) or bonuses for Traditions (which can be slotted more after celebrations