Rusted Warfare - RTS

Rusted Warfare - RTS

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Making Your First Skirmish Map
By Aironium
This is the guide for making maps on PC, dedicated for first time map makers. This guide will cover both Tiled and NotTiled as the tools for map creation.
   
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Introduction
Rusted Warfare RTS allows custom content done by creators - that means mods and maps. There were countless map creation guides made by other developers, but another guide should not hurt, no?

Maps made for the game should work for all platforms: PCs, Macs, Phones, Smart Fridges, anything that can run Rusted Warfare. This guide should help a new creator on making their own map.

Note that this will cover on creating a generic skirmish map, but this will be good for familiarity as other map types follow the same routine anyway, with key differences - I will cover them in a future guide.
Using Tiled
Tiled is a general purpose tiled map utility tool that is used for many games, and of course that includes Rusted Warfare. This section will teach you how to use Tiled to make a Rusted Warfare skirmish map from scratch.

You can download Tiled here[thorbjorn.itch.io].

In the home screen, select New Map

A popup box will appear, set the map dimensions to your liking. Use ZLib compression, and tile sizes should always be 20 by 20 pixels.

Add the following layers: Ground, Items, Units (Tile Layers), and Triggers (Object Layer).

In the ribbon above, select Map then Add External Tileset

Select external tilesets from the assets/tilesets directory in Rusted Warfare's directory.

Draw map on Ground Layer. Make sure you do not have any empty areas.

Add resource pools on Items Layer. Resource pool tiles are in misc.tsx tileset.

Add Command Centers for every team on Units Layer from units.tsx tileset.

Add map_info object on Triggers layer. Add a property type with value skirmish.

Save the map in mods/maps directory in Rusted Warfare's directory.
You can also put them on the directories where mods reside, if you wish to include custom maps on your own mods!

Load custom map in-game in Custom Maps, Multiplayer lobby, or Sandbox.

Play the map and enjoy!
Using NotTiled
NotTIled is a fork of Tiled made by Mirwanda/Wandsmire that is heavily designed for use in making Rusted Warfare maps (although it still lets you make generic maps for other games)

Unlike Tiled, NotTiled has a mobile version (a PC version is made later)
Download them on NotTiled's Github[github.com] (PC and APKs) and Google Play Store [play.google.com].

This section will work both on using the clients for Mobile and PC, so nothing to worry here, everyone is covered!

In the NotTiled's screen, select Menu

In the menu, click New File.

A form will appear, and apply appropriate data specifications for your map, along with the save directory.

A list of templates will appear. If empty, click on Download first. Use any of the "Rusted Warfare" templates. In this tutorial, "Rusted Warfare v3" will be used

Check all subtemplates that will be used. It is fine to select all.

Draw the map on the ground layer.

Add the resource pools on items layer.

Add the Command Centers for all teams.

Save your map.

Load custom map in-game in Custom Maps, Multiplayer lobby, or Sandbox.

Play your new map...

... and win!


Closing Words and Notes
Again, this guide is useful for both mobile and PC map makers, I know it is repetitive to say it, but a lot of first timers in Facebook kept asking about the methods.

Shout out to Wandsmire, awesome work on NotTiled - you gave accessibility on mobile map makers!

More guides will be made here soon - I am slowly migrating guides i have been making on my devices that never got released here.
2 Comments
HamSter 29 Jul @ 10:11pm 
It's a pity that WandsMire hasn't had time to update NotTiled for a long time:sad_explorer:
Bottom Furio 20 Jul @ 10:44am 
useful