RimWorld

RimWorld

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Animal trap
   
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14 jul @ 6:49
1 aug @ 14:22
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Animal trap

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GGerom Mods
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Beskrivning
I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.

While playing as trappers or tribal colonies, I felt there was something missing — a simple snare trap for small animals. This allows you to not only supply your colony with a steady trickle of food, but also with furs. The trap is cheap and easy to build, but be careful — some of your tamed animals might stick their noses where they shouldn't!

When the trap is triggered, the animal will be restrained and unable to move for a while. It will be marked for hunting. If no hunter comes in time, it will eventually break free and escape. If you want to release the poor creature — that’s easy too: just heal it up.

Important note! The trap works by attracting animals — after being placed, animals may become interested and get caught, or they might just wander nearby for a while and even leave. It’s almost like real life. I usually place them about 10–15 tiles apart.

Enjoy your game!

Changelog
02.08.25 A pawn loses the 'Hunt' designation after freeing themselves from bonds.

Chinese thanslation by Bery250

If you encounter compatibility issues with other mods, please let me know in the comments.

If you’d like to add a translation into another language — contact me, and I’ll either include your version or create one myself if possible.

If you like the mod, you can support me with a cup of coffee.

WMZ: Z419081747171
WME: E441039658881
https://boosty.to/ggerom/purchase/1398280
Discord: https://discord.gg/zHd4bJrJqJ
VK: https://vk.com/gangerom
15 kommentarer
Vobla 25 aug @ 4:31 
неплохой мод для моей сборки
kyrambox 1 aug @ 22:51 
Большое спасибо!
ggerom  [skapare] 1 aug @ 14:24 
@kyrambox обновил
ggerom  [skapare] 1 aug @ 12:16 
@kyrambox согласен, добавил себе в todo
kyrambox 1 aug @ 8:36 
Неожиданно хороший мод, такого недоставало. Вопрос: в тех случаях когда жертва очнулась и убежала, она все равно остается помечена для охоты. Создает некоторую путаницу, поскольку пешки бросаются за ней охотиться. Может, имеет смысл у сбежавшей твари снимать метку?
Bery250 29 jul @ 20:06 
@ggerom It's a good idea
ggerom  [skapare] 28 jul @ 3:17 
@Bery250 Yes, I’ve had so many ideas that I decided to start tracking the progress of their implementation somehow. I’ll probably move it to my own hosting later, to make it easier to comment, track bugs, and so on.
Bery250 27 jul @ 19:46 
@ggerom Sorry for just seeing your message. I took a look at the website you mentioned. This should be something like a mind map about you making mods?:steambored:
ggerom  [skapare] 27 jul @ 2:16 
Guys, I’ve added a public kanban [tree.taiga.io] board with my and your ideas for my mods. You can use it to track what’s currently in progress. I’m working on this in my free time.
ggerom  [skapare] 23 jul @ 5:02 
@Bery250 Uploaded the translation, check it out! I’ve added you to the mod description as the author of the Chinese translation :) Huge thanks for your contribution to the mod.