SpellForce: Conquest of Eo

SpellForce: Conquest of Eo

Not enough ratings
Constellations List
By Strauss
List of Constellations and its effects
   
Award
Favorite
Favorited
Unfavorite
The Anvil
The Anvil Constellations
A symbol of unyielding dwarven craft, the forging of steel, and the endless pursuit of ore beneath the earth.

Bonus 1
Bonus 2
Requirement: 1 pc Any Gem, 1 pc Cut Gem, 3 pcs Uncut Gem, 1 Ore
Requirement: 10 Elemental, 8 Life Element, 10 Arcane and 6 Death
  • Crafting Slots: +1
  • Crafting Duration: -2
  • Room Crafting Duration: -2
  • -60% Unit Enchantment Spellcasting Cost
  • All Dwarf or Celestial units have:
    +4 Armor
    +1 Speed
    +70 Health
  • All Construct units have:
    +5 Armor
    +50 Magical Daily Regeneration
    Unit have a 75% chance to revive at the end of a battle if its army won.
  • When fighting Dwarf units:
    +4 Glyphs as additional loot after each won battle
  • Chance of finding Stardust when mining ore.
  • Add 1 Amplifier to all Crafting
  • All Dwarf or Celestial unit gain Astral Mandate
The Apprentice
The Apprentice Constellations
A symbol of potential and learning, the Apprentice guides young mages on their path to mastery.

Bonus 1
Bonus 2
Requirement: 1 pc Any Gem, 2 pcs Cut Gem, 2 pcs Uncut Gem, 1 Tome
Requirement: 10 Elemental, 3 Life Element, 10 Arcane and 6 Death
  • +1 Apprentice Slot
  • All Apprentice or Celestial units gain +21 Experience per day.
  • All Apprentice or Celestial units have:
    +8 Ability Damage
    +5 Will power
    +70 Health
    -7 days to revive at Lodge
  • Increase Lodge Domain by +1
  • Lodges produce +7 Research
  • Lodges produce +4 Proficiency
  • Lodges get the ability to Recall their owner.
  • Your stacks can accommodate another Leader unit.
The Claw
The Claw Constellations
Creation is not always born of beauty. The Claw embodies brutal ingenuity, shaping the world though raw instinnt and relentless will.
Bonus 1
Bonus 2
Requirement: 1 pc Any Gem, 2 pcs Cut Gem, 4 pcs Uncut Gem
Requirement: 5 Elemental, 8 Life Element, 11 Arcane and 3 Death
  • Selling Slaves yield +500% profit.
  • Enables hiring of Slavers.
  • All Orc, Troll, Goblin or Celestial units have:
    Deal up to +10 Damage based on missing health.
    +6 Melee Damage
    +25 Health Regeneration at the start of your turn.
    +120% to Willpower gain from all sources.
  • All Slave or Celestial unit have:
    Unit have 30% chance to revive at the end of the battle if its army won.
    +9 Armor against unit of higher Tier.
  • Received 5 Cursed Shackles per week
  • Received 10 Dwarven Ignition per week
  • All Orc, Troll, Goblin or Celestial units, except Slave units, gain Decadence.
  • All Orc, Troll, Goblin or Celestial units gain Astral Mandate.
The Conjurer
The Conjurer Constellations
The Conjurer waves the unseen threads of magic, a promise of boundless mana, summoned being, and the art of spellcraft.

Bonus 1
Bonus 2
Requirement: 2 pcs Any Gem, 1 pc Flawless Gem, 2 pcs Cut Gem, 2 pcs Uncut Gem
Requirement: 4 Elemental, 2 Life Element, 14 Arcane and 9 Death
  • +20% Mana from Allfire Flow invesment.
  • Up to 12 Mana free Upkeep
  • -30% Summoning Spellcasting Cost
  • All Fantastic units have: Regardless of other prohibitions, this unit can now gather Experience
    -90% XP bonus
  • All Summon or Celestial units have:
    +34% Physical Resistance
    +2 Speed
    Unit heals 25 Health after each battle
    +50 XP bonus
    Melee attacks against Fantastic units heal this unit for 80% of damage dealt.
  • All Hero units have: Grant world skill Draw Summoning Circle
  • All Summon or Celestial units gain Astral Mandate
The Golden Helmet
The Golden Helmet Constellations
The symbol of valor and righteous purpose is favored by human, fueling unbreakable will to lead and conquer.

Bonus 1
Bonus 2
Requirement: 1 pc Any Gem, 3 pcs Cut Gem, 3 pcs Uncut Gem
Requirement: 3 Elemental, 6 Life Element, 10 Arcane and 6 Death
  • +15 Research per day
  • Up to 10 Gold free Unit Upkeep
  • New Human or Celestial units start with +150 Experience.
  • All Human or Celestial units gain +8 Experience per day
  • Enables hiring of Militia
  • Hiring Slot: +1
  • All Human or Celestial units have:
    +27% Death Resistance
    +3 Vision Range
    Healing this unit in battle is 30% more effective.
  • All Human or Celestial units gain Astral Mandate.
  • Human units can be upgraded into stronger variants during level ups.
The Hourglass
The Hourglass Constellations
Everything that lives has to die. Hirin's Hourglass keeps track of the deceased to make sure, that they make it into the life beyond.

Bonus 1
Bonus 2
Requirement: 2 pcs Any Gem, 1 pc Cut Gem, 2 pcs Uncut Gem
Requirement: 12 Life Element, 6 Arcane and 12 Death
  • Find +70% more loot.
  • +35% chance to catch Souls of defeated enemies.
  • Units also receive Experience for ally units that die in combat
  • Enables hiring of Plaguebearers,
  • All units have:
    +4 Death Damage
    +4 White Damage
  • When fighting Undead or Fantastic units:
    +10 Mana as additional loot after each won battle.
  • When fighting Mortal units:
    +10 Gold as additional loot after each won battle.

  • Winning a battle temporarily grants Death Momentum, Life Momentum.
  • All Undead or Celestial units gain Astral Mandate.
The Mother
The Mother Constellations
Guiding the hands of those who work, The Mother brings harmony to the land, strengthening both the people's resolve and the fruits of their toil.

Bonus 1
Bonus 2
Requirement: 2 pcs Any Gem, 2 pcs Cut Gem, 3 pcs Uncut Gem
Requirement: 4 Elemental, 12 Life Element, 10 Arcane and 8 Death
  • +80% selling value for Consumable items.
  • +80% selling value for Glyph items.
  • All Worker or Celestial unit gain +8 Experience per day
  • Enables hiring of Human Worker.
  • -50% Terraforming Spellcasting Cost
  • -70% Global Enhancement Spellcasting Cost
  • All Worker of Celestial units have:
    Grand World Skill : Build Improvement (Scholar's Tower), Build Improvement (Trading Post), Build Improvement (Enchanter's Workshop)
  • Allfire Nodes produce +5 Allfire
  • Depletable locations within your Domain last 5 days longers
  • All Worker units gain Bodyguards.
  • All Worker or Celestial units have:
    Grand World Skills: Build Improvement (Guild Hall)
  • All Worker units gain Astral Mandate.
The Scribe
The Scribe Constellations
Knowledge, education, medicine, and the mastery of magic are traits associated with the Scribe.

Bonus 1
Bonus 2
Requirement: 1 pc Any Gem, 1 pc Cut Gem, 3 pcs Uncut Gem
Requirement: 2 Life Element, 6 Arcane Element
  • Up to 6 Gold free Unit Upkeep
  • Up to 4 Mana free Upkeep
  • All units start with +175 Experiences
  • All units have: +12 Magical Daily Regeneration
  • All Minion or Celestial units gain Extra Trinket Slot
  • Depletable locations within your Domain last 2 days longer.
  • Receive 3 Common Ingredients per week
The Silver Sickle
The Silver Sickle Constellations
Guiding the hands of those who work, The Mother brings harmony to the land, strengthening both the people's resolve and the fruits of their toil.

Bonus 1
Bonus 2
Requirement: 2 pcs Any Gem, 2 pcs Cut Gem, 2 pcs Uncut Gem
Requirement: 6 Elemental, 8 Life Element, 10 Arcane and 10 Death
  • Enables hiring of Sorceress, Veilguard.
  • -40% Death Spellcasting cost.
  • -40% Mentalism Spellcasting cost.
  • All Dark Elf or Celestial units have:
    +41% White Resistance
    +2 Focus
    +5 Damage against Human units
    +5 Damage against Sward units
    +5 Damage against Elf units
    Gain a bonus when attacking enemies afflicted by Poisoned:
    +14 Damage
  • Increase your tower's movement by +14
  • Received 4 Poison Coating per week.
  • All Worker or Minion units gain Clandestine.
  • All Dark Elf or Celestial units gain Astral Mandate.
  • All battle inside your Domain are enchanted with Dancing Steel
The Stag
The Stag Constellations
The Stag gallops across the heavens, a symbol of untamed wilderness, primal strength, and the relentless momentum of nature's hunt.

Bonus 1
Bonus 2
Requirement: 2 pcs Any Gem, 2 pcs Cut Gem, 3 pcs Uncut Gem
Requirement: 13 Elemental, 13 Life Element, 2 Arcane and 1 Death
  • Enables hiring Basilik
  • All Beast or Celestial units have:
    +34% Elemental Resistance
    Unit heals 30 Health after each battle
    Unit regain 6 movement after each battle
    +6 damage on Flanking attacks
    Gain a bonus when attacking enemies afflicted by Bleeding : +10 Damage
  • All Beast or Celestial units gain Consume Corpse.
  • All Beast or Celestial units gain Charge
  • Increase base income from Caves by +200%
  • Enables hiring Nature Elementals
  • All Beast or Celestial units have:
    Unit has a 50% chance to revive at the end of a battle if its army won.
  • All Beast or Celestial units gain Astral Mandate
1 Comments
tiamats4esgares 10 Jul @ 5:05am 
I really like the Golden Helmet and the Hourglass (and the Sickle/Anvil hybrid).

Golden Helmet: Upgrade humans to T3 easily, especially with Scribe's increases to level up options. Crusaders and Priestesses for days.

Hourglass: Full heal after every fight and, like, get tons of extra damage and stuff. I have no idea how long the buffs last but plenty long enough. It's OP.

Sickle/Anvil hybrid lets you cast Death and Mentalism Enchantments for free, like Follower. :P