Champions Online

Champions Online

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Tips for Giant Monsters + Eidolon
By Qawsada
   
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Introduction
This is a list of tips and strategies gathered from various players and broken out by role for each of the Cosmic fights.

Who these tips are for:
Players who are new to Cosmics and want to ensure that their participation will be helpful
Players who are experienced with Cosmics, but want to try out a new role that they have not played before
Players who want to participate in unlocking+beating Eidolon
Players who want to organize and lead Eidolon runs

CONTENTS
1. TELEIOSAURUS: positioning map for mom and baby, DPS check info+video, tips for various roles
2. QWYJIBO: boss positioning map, CCer rotation diagram, tips for various roles
3. KIGATILIK: CCer rotation, CCer builds, tips for various roles
4. EIDOLON: video of fight, unlocking info, boss positioning map, callout binds to provide directions, tips for various roles
TELEIOSAURUS TIPS
the most critical part of this fight:
- the tanks staying alive and having enough Spike Damage to overcome the Mom's healing
- everything typically falls apart once the Baby shows up because it ends up killing off the DPS which allows Dinomom to heal. Push through this until the Baby is in position.

Setup:
You need 1 Tank to claim the Baby and the Healers to be aware of who it is. Once this is done you are ready to start.

The damage threshold to overcome the Dino's heal scales up with the number of players in the fight.

A nice image with the details of the fight that you link out in Zone chat for new people:
IMAGE LINK[i.imgur.com]

Tanks:
- the mom needs 3 tanks on her to maximize success
- get rank 3 block
- the only real threat to you is the spike attack…missing this is too costly so err on the side of blocking too early and too often
- Mom Tanks: keep her facing the same direction throughout the fight
- Baby Tanks: when you are pulling the Baby get your hits in and then move back so that you don't get vaporized when the Mom does her signature breath attack.



Healers:
- the only people worth keeping alive are the tanks. No one else’s death is nearly as consequential
- easily target the tanks using these binds: (they allow you to always target whoever the dinos are going after)
/bind f8 assist "Teleiosaurus”
/bind f7 assist "Teleiosaurus Hatchling”
- get a rank 3 block so that you can afford some mistakes
- don't die, block early and often
- have at least 1 100ft heal. If everything you've got is 50ft you will severely limit who and in what situations you can be relied upon.
- have a self rez. It makes you much more reliable

DPS:
- you are the key to this fight
- save your Active Offenses for when the mom tries to heal
- as of right now (6/19/16) we think that the damage threshold to prevent her from healing is roughly 10,000 damage per player during the ~5 seconds when she tries to activate the heal (thanks to @lezard21 for doing the work to figure it out. See his post here for the details: LINK)

Some awesome damage spikes:
- - Unleashed Rage
- - Haymaker
- - Massacre
- - Dragon's Claws
- - Rimefire
- - Strafing Run
- - Force Cascade
- - Shoulder Launcher
- - Chest Beam
- - Tiger's Bite
- - Annihilate
- - Particle Smash
- - TK Lance
- - Defile
- - Icicle Spear
- - Ebon Ruin
- - Ricochet Throw
- - Fireball
- - Skewer
- - Reaper's Embrace
- - Ego Blade Annihilation
- - Ego Blade Breach
- - Typhoon
- - Mind Break

Video of Dinomom's Healing Activation: https://i.imgur.com/qMVqcJT.mp4
The Dinomom tries to heal every 40-45 seconds. (thanks to @lezard21 and @qawsada for figuring this out!)

Due to how long her breath attack takes, it's usually followed by her trying to heal. So the super easy way to anticipate the heal is just to watch for the breath attack. You'll get it right 80% of the time.

General Notes:

- when the baby dino spawns it always does so in a way where it and the mom both face each other with the tanks in between
- keep the baby close to the mom or the mom gets a Frenzy buff and kills everyone
- the only truly threatening attack is the spike detonation. No matter who you are and what your role is, as soon as you see the green wireframe, hit block
QWYJIBO TIPS
the most critical part of this fight:
- hearts, hearts, hearts. Stun them, mezz them....if you are the CCer. If you're anyone else, then avoid hitting them
/bind 8 target "Courage”
/bind 9 target "Fortitude”
/bind 0 target "Tenacity”

Setup:
You just need 1-3 Tanks to split damage and 2 healers to heal them. And you need 1-2 people with very strong stuns and mezzes (as of now, Ego Sleep r3 works well). The rest can all be DPS.




A nice image with the details of the fight that you link out in Zone chat for new people:
IMAGE LINK[i.imgur.com]

Tanks:
- hold aggro and face him in the same direction
- a lava patch appears wherever his fire breath attack is aimed at. This patch dishes out massive damage and ignores damage resistance including blocking. Be sure to avoid it!

Healers:
- keep the tanks alive.
/bind f6 assist "Qwyjibo”
- DPS needs your help and you have the time to help them out
- favor AoE heals if there are 2-3 healers present. Otherwise focus single-target heals on each of the tanks.

CCer:
- keep your hp up and stay away from other players so you don't get fireballed
- block in between CCing just in case
- keep an eye on Ape so that you can quickly tell if he's healing and a heart has been hit
- quickly sleep 1 heart and paralyze the other 2 hearts then go around and sleep the hearts you paralyzed
- the fastest method to do the above is by aiming the [Psionic Accelerator] device at Ape so that it hits 2 hearts at the same time:

(thanks @carrionbaggage for the diagram+tips)


General Notes:
- Ape throws fireballs at players who are low on hp. Stay away from players who don't have full health
- as of right now (6/19/16) the Hearts heal Qwyjibo at about 1% every 3 seconds

KIGATILIK TIPS
the most critical part of this fight:
- keep the dogs off the altar and destroy the frozen tombs


Tanks
- have a rank 3 block
- have a spike heal
- if you are tanking Kiga, stand at maximum melee range away from him
- have a CCer....see builds in signature
- if you don't have aggro stand to the side of Kiga to give the healers a break. Unlike the other cosmics, he does not split damage between Tanks on his regular attacks


Healers
- keep the Kiga tank alive
- have AoE heals for the DPS

DPS
- destroy the frozen tombs
- use this bind to easily target frozen tombs especially when someone yells “Held”
/bind f5 target "Frozen Tomb”
- stand a little bit behind Kiga. Not directly under his loincloth. Otherwise his breath hits you and you die and he heals up.
- don't die. Heal yourself and be smart about blocking. Healers healing DPS is a luxury, not a right.

General Notes
During phase 1: DPS should only attack the one dog that the Tank pulled far away from the other dogs.
During phase 2: when Kiga is awake, DPS should not attack or even target the dogs at all.
- all 4 dogs have to die once for Kiga to wake up and start taking damage.
- avoid using pets and pseudo-pets like Ball Lightning or Firesnake during phase 1 or they could easily wake the dogs

Dog Team
1 Healer - has a spike heal. Is there just in case something goes wrong but most of the time should not be needed and can go heal others.
1 Crowd Controller - has a strong AoE stun and a minimum 40 sec duration Sleep or a minimum 60 sec duration Paralyze hold
1 Pull Tank - is a regular Tank, usually also the Main Tank, with an interrupt power such as Backhand Chop. They should know the timing of the dog's howls so they can interrupt them correctly. If they do not have an interrupt or do not know the timing yet, then someone else can interrupt for them.

Phase 1: Starting Rotation
1. Pull the dogs.
2. Stun and sleep the dogs dogs.
3. When dogs are asleep and at zero stacks hold resistance, the Pull Tank pulls one dog. It's important to (a) pull the dog out of range of the control tank's area, and (b) interrupt any howls the dog attempts. Dog howl wakes other dogs, in a radius much larger than the buff radius.
4. Control Controller will need to prevent the other dogs from wandering off and joining the fight; thus, you should never let them wake up. When sleep is about to expire, re-stun them, sleep them again. This method significantly reduces the duration of your sleep, but means they can't wander.
5. Burn down the free dog, continuing to interrupt any attempt at howls.
6. Pull a second dog. Defeat as above. You can deal with all four dogs this way.
(thanks to @pantagruel01 for the effort to figure this out + the detailed writeup!)

Phase 1 (alternative method): Intentional Zerg
This method is great if you have 2-4 healers and a tough Main Tank. It's less fragile than CCing phase 1 if you have the required roles covered.
1. Main Tank pulls all the dogs onto themselves. DPS stays back. All Healers focus the Main Tank.
2. Main Tank quickly applies PBAoE secondary challenge on all dogs
3. Main Tank quickly taps their main damage power on each dog to apply Primary Challenge on them
4. Stuns/Interrupts howls if they can.
5. Once the Dogs reach 5-6 Howl stacks the Main Tank has to keep blocking....if they let go of block to attack they will die right away. So it's important for the Main Tank to build up lots of threat before the dogs get to 5 howl stacks.
6. Once the dogs are at 4-6 Howl stacks the DPS all pile on the same dog in order to share debuffs.....pick the dog with the lowest HP and kill them fast. Repeat this until all dogs are dead.
EIDOLON TIPS (OUTDATED)

the most critical parts of this fight:
- saving Active Offenses and Ultimates to easily kill the green Enervating Crystals
- Stunning & destroying red Shadow Crystals
- Distributing DPS evenly among green Enervating Crystals.
- use this chained target bind to quickly target the Crystals and Portals: (thanks @aiqa for the tip)
/bind F1 "target "Shadow Portal" $$ target "Shadow Crystal" $$ target "Enervating Crystal""

But first we need to unlock Eidolon by completing the Open Missions:

UNLOCKING EIDOLON
The three Open Missions are:
1. Oubliette
2. Portal Guardian (PG)
3. Slug

Eidolon unlocks when all 3 of those are have been completed and are on cooldown. Their success cooldown is 5 minutes.

It is **vital** to coordinate in order to not waste time. 3 minutes of coordination can easily save 30 minutes of wasted time recovering from wipes or bad pulls.

TLDR: kill Oub and Slug at the same time. Kill PG last.

Before you start:
1. Make sure you have all the required roles at each Open Mission
Required Roles: Main Tank, Offtank, Healer
- do not start until you have the above at Oubliette, Portal Guardian, and Slug
- the people in each of these roles should call out to let everyone know that they are at the right location and are ready to go
- DPS can go anywhere
2. Make sure that there are *less than 10 people* at each Open Mission
- everyone should be in Team Up
- check the Team Up to make sure there are less than 10 people there
3. You actually only need 5 people to finish each mission in time
- keep the group size under 10 at all times. When you finish a mission, don't rush to the other ones unless you are DPS ***and*** they want help.

Oubliette
- min reqs: 1 Main Tank, 1 Healer, 1 Offtank (everyone will be here at the start anyways)

- most critical part of this fight: Oubliette can heal herself. A lot. She will *always* extend her hand before attempting to heal. So block when you see her do it. Block when she lunges at or near you. Block if you get rooted. Err on the side of blocking too much because her heal undoes a lot of progress.

Portal Guardian
- min reqs: 1 Main Tank, 1 Healer, 1 Offtank (know who this is before starting anything!)

- most critical part of this fight: PG will do a big wireframe attack that knocks everyone back and then summon a green crystal that has to be destroyed asap or it explodes and kills people + heals PG. This is a preview of what's to come in the final fight vs Eidolon.

Slug
- min reqs: 1 Main Tank, 1 Healer, 1 Offtank (know who this is before starting anything!)

- most critical part of this fight: Main Tank and Healer staying alive. Slug hits hard, and more importantly, fast. Get all the extra mobs off into a corner and block a lot so that the Healer can focus on the Main Tank.



EIDOLON OF DESTRUCTION
- min reqs: 1 Tank, 3-4 Healers, lots of DPS, 1 CCer, damage buffing Support Role Auras: AoAC, AoPM, AoED

- most critical parts of this fight:

* the DPS killing green Enervating Crystals and yellow Shadow Portals that the boss summons. Kill the Enervating Crystals, or they'll explode like Kiga Tombs. Kill Shadow Portals, or they summon mobs that hit hard and screw up the fight. Enervating Crystals have 270k HP and are up for 10 seconds....so if you have 5 DPSers attacking each crystal then they each need to do 54k damage in 10 seconds.

* Stunning and killing red Shadow Crystals. It's vital that the DPS, Tank, and Healers all follow the CCer during this time to provide auras and heals. Shadow Crystals have 300k HP and need to be kept CCed for 30 seconds and killed to prevent Eido from healing.

* Healers keeping everyone alive while the red Shadow Crystals are CCed. They emit an escalating unblockable DoT that deals % of HP as damage. So AoE heals are vital here. The DPS need to stay alive so that they can kill the green Enervating Crystals that get summoned.

* DPS killing yellow Shadow Portals so that they don't summon very annoying Portal Guardians. Shadow Portals have 351k HP.


General Notes:
- if you get rezzed after dying, turn on your travel power 1st. Before your form or anything else.
- if you are not the designated CCer, do not use control powers like stuns or paralyzes on the Shadow Crystals.
- make sure you debuff the Enervating Crystals.

(thanks @pantagruel01 for the updated tips)

Main Tank: Position Eidolon where either E is on the map. Pull him to this location after you've built up lots of threat...usually by 2/3rds HP. The green circles are possible spawn points for Enervating Crystals, Shadow Crystals, and Shadow Portals:



Callouts to Provide Directions During the Fight
a) /bind numpad4 yell "Geysers coming. Spread out!"
b) /bind numpad5 yell "Good Green spawn. Kill them all!"
c) /bind numpad6 yell "Bad Green spawn. Kill 2 then Block!"
- the 3 binds above are the most important ones....especially spamming the geyser warning makes a big difference -
d) /bind numpad7 yell "PORTALS!"
e) /bind numpad8 say "ATTACK THIS RED"
- the bind above is in local chat and should be said by the person leading the DPS towards the correct Red to attack as they run towards it -
f) /bind numpad9 yell "back to Eido!"
- the bind above should be used to let the DPS know when to stop attacking Reds and get back to Eido -
g) /bind f9 yell "Kill ALL Reds"
h) /bind f10 yell "Kill 2 Reds closest to each other. Leave last 1 alone. Move with the group. If you are by yourself, you are doing it wrong"
i) /bind f11 yell "Kill 1 Red closest to Eido. Leave other 2 alone. Move with the group. If you are by yourself, you are doing it wrong"
j) /bind f12 yell "Do NOT attack Reds. Focus on Eido"
- depending on which tactic is being employed, direct the group with one of the 4 binds above right as Eido is spawning the Reds -
MISC TIPS
- join TheEndGame channel. Type in: /channel_join "TheEndGame"
- remember to Team Up
- use the Teleport to Rencen device + the Cosmic contact in front of the PH to get to each open mission faster
- be nice and thank the Tanks, Healers, and CCers for showing up.....we need them to complete these fights


MORE WAYS TO IMPROVE AT THE FIGHTS:
High DPS builds: LINK

Parse your builds: LINK