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Crowd Control Builds (Archived)
By Qawsada
Archived threads from Kamokami. All credit goes to him and the people there
https://www.arcgames.com/en/forums/championsonline#/discussion/1205723/crowd-control-builds/p1
   
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Introduction
Want to start a thread where we can list the various options for Crowd Control (CCer) builds. Will also link here from the Tips for Giant Monsters guide (see my signature).

These builds are actually also some of the best offtank setups for Teleios Ascendant. The builds posted below have been tested and proven to work at helping Kigatilik, Ape, and TA runs succeed. Some of them are even great at Eido.

Would love to get everyone's thoughts on how to improve them and what other options or ideas might be out there.
Build 1
From @pantagruel01

PowerHouse (Link to this build)[powerhouse.nullware.com]

Name: Phantasma

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: Divinity
Level 6: Ascetic
Level 9: Lasting Impression
Level 12: Shrug It Off
Level 15: Quick Recovery
Level 18: Showmanship
Level 21: Wordly

Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Mind Opener, Crippling Challenge)
Level 6: Ego Sprites (Rank 2, Slave Mentality, Challenging Strikes)
Level 8: Telepathic Reverberation
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Ego Sleep (Rank 2, Rank 3)
Level 17: Manipulator
Level 20: Conviction (Rank 2)
Level 23: Ebon Void (Rank 2, Voracious Darkness)
Level 26: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 29: Bionic Shielding (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Rebirth
Level 38: Ego Placate (Svengali's Guile)

Travel Powers:
Level 6: Superspeed (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)

Specializations:
Constitution: Unyielding (2/2)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (1/3)
Constitution: Armored (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (1/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Sentinel Mastery (1/1)


Build 2
From @kamokami (me)

Updated based on my latest build. This is a dual passive build.....which I normally do not recommend but it works very well in this case. Start off in Tank role with Invuln, then once you have built up threat and have 8 stacks of Manipulator, swap to support role to provide your team with an excellent buff + increase your hold duration.

I run 2 sets of gear:
- For Tank Role + Invuln, I have 272 CON and 571 PRE.
- For Support Role + AoAC, I have 103 CON and 748 PRE.

Some options to consider swapping include taking AoPM (great all around) instead of AoAC (a bit more advanced). Taser Arrow (paralyze) instead of Sonic Arrow (stun). Or either the Protector (debuff/toughness) or Overseer (debuff) spec trees instead of Sentry (hold duration/toughness).

ERMAHGERD ERM A FLERER - Freeform[aesica.net]

Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Intimidating (Pre: 8)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Enduring (Con: 8)
Level 18: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 21: Lasting Impression (Pre: 5, Rec: 5)

Powers
Level 1: Psi Lash
Level 1: Ego Sleep (Rank 2, Rank 3)
Level 6: Telepathic Reverberation
Level 8: Eldritch Shield (Rank 2, Rank 3)
Level 11: Mental Leech (Challenge!)
Level 14: Bionic Shielding (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Thunderclap (Rank 2, Rank 3)
Level 26: Manipulator
Level 29: Entangling Mesh
Level 32: Invulnerability (Rank 2, Rank 3)
Level 35: Sonic Arrow (Rank 2, Rank 3, Challenge!)
Level 38: Aura of Arcane Clarity (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation

Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Grandeur (1/3)
Presence: Force of Will (2/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (1/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentry: Reinforce (1/2)
Mastery: Sentinel Mastery (1/1)
Build 3
And a new battle tested build from @roughbearmattach - works super well! See the notes about how he uses it here: LINK

PowerHouse (Link to this build)[powerhouse.nullware.com]

Name: Sleight of Mind

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)

Talents:
Level 1: Inhuman
Level 6: Enduring
Level 9: Brilliant
Level 12: Healthy Mind
Level 15: Field Ops Training
Level 18: Jack of All Trades
Level 21: Covert Ops Training

Powers:
Level 1: Psi Lash
Level 1: Manipulator
Level 6: Ego Sleep (Rank 2, Rank 3)
Level 8: Ego Sprites (Rank 2, Rank 3, Challenging Strikes)
Level 11: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
Level 14: Aura of Radiant Protection (Rank 2, Rank 3)
Level 17: Aura of Primal Majesty (Rank 2, Rank 3)
Level 20: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 23: Ego Placate (Svengali's Guile)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Protection Field (Rank 2, Rank 3)
Level 32: Rebirth
Level 35: Masterful Dodge
Level 38: Telepathic Reverberation

Travel Powers:
Level 6: Teleportation
Level 35:

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentry: Persevere (1/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Intelligence Mastery (1/1)