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I've re-labeled the column in question to be more clear. The column indicates the number of available entries in each section (ex: 21 normal descendants vs 10 ultimate descendants).
Additionally, I've noted at the bottom, that some of my data is extremely old while other bits are much more recent.
Hope this answers your question.
My testing suggests that there is an error in the in-game Library. Certainly not the first time either. Update 1.3.8 just corrected another Void Vessel related error (Photon Quantum Crystals are only available in hard, but the Library had previously listed their availability in Normal).
I currently have an open community support post [discord.com]on the TFD discord about this, but have not gotten much traction as of yet.
This is interesting, the in-game library suggests that Luminous Alloy and Excelium should drop from the Assumed Bridge Zone on Void Vessel Hard. But the library has been wrong before. I'll have to do some testing myself and will update accordingly.
Luminous Alloys and Excelium do not appear to drop on VV Hard Assumed Bridge Zone.
question 1, there seem to be no savings of catalysts when using a photon imprinter to transfer progress from a Regular to Ultimate descendant. For example, I used a photon imprinter on Regular Sharen many months ago and am currently pushing towards 60 catalysts on Ultimate Sharen. As far as I can tell, the counter is identical to when I used 60 catalysts on Ultimate Valby and Ultimate Gley. Ultimately (haha) it seems that the only way to trigger medal progress is to have catalyzed every single slot (or in other words, have the blank [ ] and all 5 runes on each slot).
question 2, yes, the passive effects for Nell and Enzo in regards to vault opening are identical
In the course of reading, a couple of questions arose.
1) regarding the achievement of the Descendant Module Badge II, when transferring slots from a regular descendant to an improved version, does the number of improved slots remain? This would reduce the waste of catalysts by 2 times.
2) Regarding the passive ability of Nell and Enzo for Vaults. Are they equally effective?