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When playing with the bot, at the last base of the blue side, the grid cannot be automatically generated, causing the bot to be unable to move. Perhaps you can fix it
Changelog:
Significant visual changes to the overall material palette
Added a new dynamic route that opens when first is capped, offering a bypass to the choke entrance to the building (WIP detailing)
Modified some gameplay elements around last
Did a number of small changes over the whole map, streamlining some things
A number of detailing changes all over
Fixed a number of small bugs and issues around the map
Known bug: the elevators currently don't instantly end the game when they are approached during overtime anymore, but can possibly instant end if players aren't on the cart as it re-enables pushing. I'm working on it.