RimWorld

RimWorld

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CE Manual Patcher
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Mod, 1.5, 1.6
File Size
Posted
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832.641 KB
13 Apr @ 4:12am
9 Oct @ 4:39am
33 Change Notes ( view )

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CE Manual Patcher

Description
Make CE patches by yourself, or edit properties form Combat Extended

This mod allows you to manually create CE patches without coding.

This mod is basically safe to add halfway but it’s best to make a backup first.
There are reports that adding it halfway may cause conflicts with Performance Fish.




Follow the instructions below:



Notice:

- The default parameters are from assault rifle.

- Do not modify parameters or create CE patches in the game. Do it in the main menu.

- Some parameters like bipod require a game restart to take effect.

- Most parameters can be modified in the "Base Stats" section while creating a CE patch, but once the patch is completed, changes should be made in the section with the same parameter names below.

- Some parameters are unclear to me as well, so please modify them cautiously.

- Some weapons may not be suitable for CE. You can adjust the "Verb Class" in the "Ranged Parameters" section to adapt.

- How to create a weapon that does not require ammo?
1. Set the "Ammo Caliber" attribute in the "Ammo User" section, select an ammo type categorized as "Uncategorized." This will set the Ammo Caliber to null, and the "Ammo User" section will become gray.
2. Set the "Verb Class" in the "Ranged Parameters" to a non-CE Verb, i.e., an item whose name does not start with "CombatExtended."
3. Better to restart the game

- The data of weapons with non-vanilla or CE Verb will be lost after a reset, but restarting the game can restore it.





Instruction to add a custom ammo:



Notice:

- The default parameters are from 5.56 NATO FMJ.

- Remember to save and restart the game.




[github.com]

[discord.gg]



Popular Discussions View All (2)
30
8 Oct @ 8:44am
Bug report & Suggestions
Lotus Land
2
18 Apr @ 6:23pm
Cannot Add Decimal Values
Duece
276 Comments
慕柯 8 Oct @ 5:54pm 
还发现一个问题,修改完的动物,护甲-利器和护甲-钝器有概率重启游戏后变成一个极大的数值。。。改了以后当前游戏没问题,重启就会自己变了
ethanyu2000 8 Oct @ 8:43am 
佬 出问题了,所有以及修改过的物种的近战都没了。我修改了飞螳的护甲,现在飞螳无法攻击了,因为更新后没有检测到我自己的补丁的近战,直接无视了正常的近战。
慕柯 7 Oct @ 8:58pm 
@Lotus Land 我喜欢你
Phooenix 7 Oct @ 7:30pm 
@Lotus Land Okey thanks :)
Lotus Land  [author] 7 Oct @ 4:44pm 
@慕柯 这个好像是我没加,等我更新
Lotus Land  [author] 7 Oct @ 4:43pm 
@Phooenix Thank you, I’ll update the description.

I received feedback that the Performance Fish may cause conflicts, but I haven’t found any issues in my own tests.
Lotus Land  [author] 7 Oct @ 4:40pm 
@Vril The patches will be exported to your desktop
慕柯 7 Oct @ 9:03am 
请问给生物修改完补丁后,发现生物的近战穿甲数值为空。。。然后我找了找,不能为单独的身体部件增加穿甲。。比如左爪,右爪,咬。。是我操作问题吗
Phooenix 2 Oct @ 10:42am 
What do you mean by crossing over "This mod is safe to add halfway" and then writing "Conflicts with Performance Fish, NOT Safe"?

Is it safe to add halfway, but not if i have performance fish? Or is it safe to add halfway? Or is it not safe to add halfway?

I can imagine 10 different ways to interpret this, but that is perhaps the purpose?

But then it would be better to write "It is not safe to add halfway" or

"It should be MOSTLY safe in 9/10 situations but there exists edge cases where it doesn't"
Vril 1 Oct @ 6:59am 
Where are the patches stored if i dont export them?