RimWorld

RimWorld

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Auto-Cast Specialist Commands
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Mod, 1.5, 1.6
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629.256 KB
6 Apr @ 8:45pm
27 Jun @ 11:18pm
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Auto-Cast Specialist Commands

In 1 collection by Linnun
[1.5] Best Game Experience
957 items
Description
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered!

  • Production Specialists will auto-cast Production Command when they start production tasks
  • Research Specialists will auto-cast Research Command when they start researching
  • Mining Specialists will auto-cast Mining Command when they start mining
  • Plant Specialists will auto-cast Farming Command when they start sowing, harvesting, or cutting plants

Auto-Casting for each Command ability can be toggled by right clicking the ability gizmo, or in the mod settings. (ON by default)



If Vanilla Expanded Framework is loaded, this mod will use their "auto-cast" icon instead of my own, because Oscar is a better artist (and for greater consistency across the game). (The preview image features VEF's icon)


[ko-fi.com]
57 Comments
Hugalafutro 18 Oct @ 8:08am 
Hi, the Farming command sometimes gets cast like 5-7 times in a row, I can't find a way to reproduce it, there's nothing red in log, but I managed to capture it on video, I was doing something and suddenly I hear the trumpet going off :D https://youtu.be/4oc8AiUwZNg

@hamed there's a mod for that called "Keep Converting" iirc
hamed91211173 2 Oct @ 7:46am 
hope you can add this for convert too
ggfirst 1 Sep @ 8:10am 
any chance of making a config for just auto-cast whenever ready for specialist? my searcher is practicing craft skills and I want research buff adjacent to the production specialist. Of course I can do it manually... but..
ggfirst 28 Aug @ 1:28am 
any chance of adding auto-cast for Roles those are added in other mods? such as Alpha memes.. and so on
BBZ 21 Jul @ 9:39am 
Hmm, it seems that it is not working for me. I loaded it mid-run, could that be why?
Tommy高富帅 16 Jul @ 1:28pm 
Is a tedious task. You need to know how each of the "spells" are called in the code to implement is. Sadly, it is not "YOOOOO, he casts whatever BS, it can be automated in an instant.".

If it was this simple, would not have all of 'em be included already? :o

You go inspect the mods that matter to you, find how exactly the "spells" are called, post them here, profit. :girlhand: :girlhand: :girlhand: :girlhand:



Also, dude, why u even bother using that one single comma at the start of your punctuational famine?
Anny 16 Jul @ 12:11pm 
Hey, I got mod that reduce cool down time and I wonder if you could include all kind of leader ability as well but that should be optional in mod setting or something also maybe from expanded mods idk if they have useful ability but maybe something helpful should be in there
Tommy高富帅 15 Jul @ 10:03am 
You can time it. That's what I do. Takes a good memory and a little bit of practice. :)
lRey 15 Jul @ 6:14am 
I would like the option to periodically re-use it every 72 hours.
That would allow us to apply the effect permanently if we have three craft specialists.
Tommy高富帅 11 Jul @ 10:18am 
Dear esteemed Linnun, may I dare to request adding the Work Command for Majordomo (Vanilla Ideology Expanded). Or provide me with a source code and I'll try patching it in myself, then you can add it to your version. :girlhand: