Left 4 Dead 2
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[xdR] Ledge Hanging Fixes [Shared Animations Version]
   
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1.407 MB
6 ABR a las 13:17
12 ABR a las 12:09
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[xdR] Ledge Hanging Fixes [Shared Animations Version]

Descripción
Heavily recommend the normal version unless it causes Louis to clip into the ledge.
5+ Survivors version here.

This version is in case you use vanilla/remodels of Louis that still use Francis' animations.
Fixes Louis clipping into the ledge but also means Francis will levitate a little (although not as bad as vanilla).

Pick your poison.

Fixes the ledge hanging animations for all survivors (no more floating).
This is an updated version of cin's Ledge Hanging Fixes.
Requires xdReanimsBase

Uses Slot 17
7 comentarios
MisterMayoNL  [autor] 17 ABR a las 0:58 
@Pyromaniax Louis refers to Francis' animations, so only if the model of Louis has his own animation set it will work with xdR. So unfortunately the model itself needs to be custom. Most models use the default Francis animations so there's not much xdR can do about it.

Or maybe I'm too dumb but for default Louis use the xdR compatible mod and for custom models you'd have to add the animations to that model yourself :(
Pyromaniax 13 ABR a las 23:07 
sure thing eagerly waiting but take ur time
MisterMayoNL  [autor] 13 ABR a las 23:02 
It's only the animation model seperated. Could work but on my quick test it was the same. Not sure if the models need to be compatible by using the new animation reference. Just unsure how it works with xdR but I'll test some more at a later date
Pyromaniax 13 ABR a las 18:26 
There could be a way to make it work on all survivors by having the addon fix everything as usual with francis like the base addon but having Louis anim replaced on this model
Pyromaniax 7 ABR a las 8:41 
Chimi was upon my pressure request, i was helping him test it out.
MisterMayoNL  [autor] 7 ABR a las 3:40 
@Pyromaniax were you also working on somthing similair to fixing these animations?
Pyromaniax 6 ABR a las 16:06 
We noticed this too although Its a ok compromise, but well hopefully one day well get a way to separate the anims