RimWorld
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CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
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72.932 MB
16 mrt om 19:08
10 okt om 9:22
36 wijzigingsnotities (weergeven)
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CeleTech Arsenal MKIII

Omschrijving

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Populaire discussies Alles weergeven (6)
119
19 okt om 1:18
Bugs Bugs Bugs 错误❌反馈
TOT
22
7 nov om 5:31
CE Support
Papa Smurf
16
1
30 aug om 8:54
BELANGRIJK: 更新内容 Updates
TOT
864 opmerkingen
ReAgain0 9 uur geleden 
幸苦了期待更新捏
TOT  [auteur] 9 uur geleden 
I almost entirely re-do the floating gun system, trade system and turret system they are now (*hopefully) less buggy, better in performance, better in animation and also CE-compatible. Expected update will be next month if i can finish 2 tons of codes, assignments and group work :steamsad:
TOT  [auteur] 10 uur geleden 
@The Stalker Thanks for your information, I heard they are adding that library to CE, and I will switch to their system after that cuz I dont want to add another mod dependency:greenslime:
LittleZ 5 nov om 0:02 
大大的mod让人欲罢不能,本来想着怕开飞船再崩溃了,把mod去了,结果一寻思,这发电站,这激光塔,这温度器,这wiff信号器,这机械的108容量,实在是难以割舍
LittleZ 4 nov om 23:49 
我靠,我就说我带着ce玩一直报错,回来一看不兼容,我了个豆
pan 4 nov om 2:28 
远程量子通信塔的CMC_CallSSTrader,无法正常冷却,基本是游戏内一天时间才减1小时冷却时间
帝國元首豊川祥子 3 nov om 20:34 
130mm炮怎么打大世界的目标?
The Stalker 3 nov om 12:53 
https://steamproxy.net/sharedfiles/filedetails/?id=3592047231
I heard recently you we're looking for a scripting for top-attack as well guided missiles.
I believe I have found something that can allow for what you mentioned needing for deeper CE Patches.

Apologies if this is rude.
TOT  [auteur] 2 nov om 14:35 
@酒柏叶 可以用ce手动补丁试试
薯条的小小梦想 1 nov om 17:11 
反应堆贴图也太大了,还是1.5时候的好看。:nkError: