IdleOn
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An In-Depth Guide about Classes
By TheAlmightyHyduck
Welcome to my guide! This is one of the bigger guides out there to what classes you should pick for your characters in order and what they'll end up doing. IdleOn can be quite overwhelming at the start, especially when you're hit with that first class choice of the game. I'm here to help you out and push forward with your selection. Remember that these are only recommendations, it's still your game to play.
   
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Introduction
IdleOn is one of my all-time favorite Idle games for a good reason. For me, my favorite thing that stands out are the classes. So, in this guide I will hope to assist you pick your classes to push through the game and rough up that damn troll who sent you to the bottom in the first place. Feel free to jump around to the spot you need help on as this is a guide, not a book. Also, I recommend you jump to the "Why pick these classes?" section for pointers as to why I chose these classes and how they'll help progression-wise.
First Three Classes
Let's start off this guide quickly, without sugarcoating too much of the details. Your first character has finally reached Level 10 and has begun the conversation with Promotheus, (he's the one holding the giant bag with tools in the Bored Beans map).

Warrior

When you are prompted with the class selection screen, choose wisely as you cannot go back without paying gems. As stereotypical as it gets, the Warrior should be your first pick. Warrior's combat capabilities are very important in the early-early-game. Each new class gets new talents, with Warrior receiving Mining and fighting talents. Warriors specialize in Mining, a key skill for the entire game. Upon re-entering the town again, you will be prompted (and forced) to make another character. This seems quite strange for the average new player but becomes routine and exciting when each new character is available.

Mage

For this second character, make your way to Level 10 again and talk to Promotheus once more. The class selection screen will appear, and for this time, pick the Mage. The Mage specializes in chopping, a very helpful skill for crafting and using as resources. Armor and weapons will often call for World-specific items, so World 1 armor will ask for wood and ore.

It may seem like a little while before you can make your third character, so in that time use your Warrior and your Mage to push through World 1.

Archer


When you get your third character, repeat the process used for Mage and speak to Promotheus again at Level 10 for your class choice. Pick the archer for this one. The archer specializes in Smithing and should be your character that crafts gear and armor for everyone. The archer will get a talent known as Godly Creation, which has a chance to imbue special bonuses to any equip.

Check in

Once you have your first three classes, you should have a high enough level and time to push through World 1 and defeat the World Boss, Amarok. And with that, you should be in World 2. I hope this first section of the guide was self-explanatory and relatively useless as Lava has a side guide in the corner that you should definitely listen to if you're new.
First Three Sub-Classes
Welcome to World 2! W2 is an interesting place and a block that slows progression. Inside W2, there is an NPC that will give advancements for your base class, allowing you to further expand your class capabilities and change paths toward different skills.

Push through the first two maps in World 2, and you should see yourself in the Crabcake map. To the far right, there's a lazy bum sitting on his pack of equipment. His name is Speccius and he should look similar to Prometheus. Unlike Prometheus though, he has a quest. Finish it and claim your first sub-class.

Barbarian

When you reach this screen with your first character, pick Barbarian. Barbarian specializes in Fishing, a World 2 skill of to the left of the screen. Barbarian does well on single mob targeting as his attacks primarily focus on killing one enemy. This will help you push through the rest of World 2, with a catch. Barbarian is not great (at all) for early-game active killing. You will have to manage time well and AFK through World 2.

Shaman

When you reach Speccius with your mage, you'll have to do the quest again. But this shouldn't be a problem because you keep the resources when you finish the quest. Reach the class advancement screen and pick the Shaman. The shaman specializes in Alchemy, the skill with the bubble cauldron in World 2. Trust me when I say this, Alchemy is VERY helpful. It is one of the most important skills to work on and Shaman makes this all the more easy. Otherwise the class isn't too powerful on its own.

Bowman

Reach Speccius, (Sleepius lmao), and finish his quest once more. The class advancement screen will appear again, and for your first archer, choose Bowman. Bowman specializes in Catching, a skill similar to Chopping, useful for crafting items and gear. Bowman also happens to be a active-reliant progression play style, as their attacks cover more of the screen.

Overview

Did you notice that all of the classes we picked have World 2 skills, while the other non-picked classes specialized in World 3 skills? This is quite obvious why we did this, as the next three characters will probably be in World 3 later. Quickly, I would like to state why we chose these three sub-classes. Barbarian is the obvious pick for the World 2 fishing skill and fish will be needed for future crafting. Shaman is preferred over Wizard for the World 2 Alchemy jump-start in progression, starting slowly and building your way up the bubbles. Bowman is also chosen over Hunter as World 2 crafting heavily relies on bugs, such as flies. Although any class can do these tasks, if one wishes to progress smoother, they should use the specialized talents.
Second Set of Three Classes & Sub-Classes
It is entirely possible you gain access to your fourth character before even getting your first class advancement, and this is entirely fine. With this second set, we'll focus on getting the other sub-classes we didn't pick with the first set of characters.

Squire


Your fourth character should be another Warrior. Head to Promotheus to get your Warrior class and eventually get your subclass for him through Speccius. His subclass will be Squire, the opposite of the Barbarian. Squire specializes in Construction, a helpful skill in World 3 that focuses on building and upgrading towers, shrines and buildings to boost gains. Construction is KEY to World 3 and the baseline for progression, such as being needed to unlock new towers and shrines. Side note, people often decide here whether to make their squire their new main as squire currently outperforms Barbarian in active kills.

Wizard


Your fifth character should be another Mage. Go to Speccius and choose the Wizard sub-class. The Wizard specializes in Worship, a World 3 skill that uses tower defense to collect soul to use for refining or for the Salt Lick. Souls are also used in mainline World 3 crafting. Having a Wizard unlocks the Prayer Rock, a station that holds bonuses with positives and downsides only unlocked by hitting certain wave counts in Tower Defense. Wizard is similar to Barbarian as it focuses on pumping out as much damage as possible in a quick amount of time. Wizard is a powerful AoE damager that uses spells to deal damage surrounding them, but their elite class expands on this and makes them stronger.

Hunter

Your sixth character take a while to unlock, but when it does, it should be an Archer. You get the gist, Promotheus Level 10, get to Speccius and get the Hunter subclass. The Hunter specializes in Trapping, an important skill needed to get critters to craft weapons, such as the Deuscythe. Trapping is interesting as it is an AFK skill, place a trap and wait for critters. Hunter is one of the more weaker classes, but it does well in respawning mobs quickly again with Uwu Rawrrr, (Yes, that is the name of the attack). Due to the introduction to the 3D Printer and the Refinery, the Hunter is often found AFK'ing at the Green Mushrooms.


The Best Beginner
After a while of going through World 3, your seventh character slot will be open. You may wonder, "Which class do I pick out of Warrior, Mage or Archer? Haven't I got all the sub-classes?". Yes, you have. But there's a secret class. Well, not so secret, it's more or less known already. The secret class has its own class line, specializing in Luck and Skilling, and maybe some Speedrunning.

Have one of your characters talk to the Picnic Basket NPC in Froggy Fields. Finish his quest line. You will then have access to his daily quest line. In his daily quest line, he'll ask for food. Finish the first quest of his daily quest line and start the second. He will drop the recipe to make a Peanut. From now on, you can ignore the NPC as you have what you needed.

Journeyman

As your seventh character, when you get to the Bored Beans map, it is crucial that you IGNORE Promotheus. Craft a single Peanut and head to the Carrotman Map. The game made it more obvious now, but drop a peanut on the bush in the platform below the main platforms. A strange creature called the Bushlyte will appear. His quest line, when finished, will reward you with the Journeyman class. Keep in mind, his quest line requires a LOT of peanuts. Hundreds. This is why he is the seventh character, as the other characters will be able to supply him with the peanuts. Journeyman is a class that specializes in looting, getting items and rarer drops from monsters easily.

Maestro

Maestro is another long story to do. Have any character finish Goldric's quest line, (not including the Sheepie one), to get the recipe for Bag of Peanuts. Craft this item and have your Journeyman bring and drop it in front of the cactus with a flower in the Snelbie map. Cactolyte will give you a quest line demanding you to be certain levels on different skills. Finish his quest line, and you will rewarded with the Maestro class. The Maestro specializes in all skills, every single one of them. Very helpful for leveling up skills and supporting other characters' skills.

Voidwalker (V-Man)

Now this class is just evil. To get it, you need to be level 150 and enter the World 4 town. You will be directed over to Nebulyte, and you will have to do his quest line to get Voidwalker. Keep in mind, this will take quite a while. You need to kill a LOT of enemies, with one quest telling to you to kill 12 MILLION Green Mushrooms by yourself. Once you do get him though, he is very helpful. He specializes in all skills and going through the Void.

Overview

A general pain in the ass to go do, but worth it in the end. There's a good reason why he's your seventh character, just so you can support him. Please don't make the mistake I did on my first playthrough where he was my 4th character, holding back other character unlocks. The V-man line will be very helpful if you get it at the right time. They'll help with all the skills your characters need double backup on, such as Cooking and Fishing and maybe even Chopping. Those are just examples.



Elite Classes
By this point, unlocking your 8th character is going to take a long time. But before then, you should probably be in World 4. Push through to the Demon Genie map and talk to the NPC named Eliteus. His quest is easy and he'll quickly give you your new class. Do it, and receive your first Elite Class Advancement.

Blood Barbarian (BB)

Take your first character, your barbarian, and give him the elite class advancement. They will become the Blood Barbarian, BB for short. He is a strong class that focuses on getting around and targeting one enemy. BB specializes in Cooking, a skill that World 4 is often most visited for. Cooking is vital for increasing damage output and skill efficiency through percentage gains. BB is recommended for pushing World 4 but eventually it may be better for your Divine Knight to push later. Some may ask, "Why are these Elite classes so important? They can be skipped entirely, right?" Think about it like this, without Elite classes, you miss out on powerful talents and speedy skill progression.

Bubonic Conjuror (Bubo)

Give another Elite Class Advancement to your Shaman. They will become the Bubonic Conjuror, Bubo for short. A class based on flinging around poison clouds and dealing consistent burst damage. Bubo specializes in the Laboratory, a skill based on leaving your characters in lab tubes for temporary benefits. Simply put, use Bubo in the lab when you wish to use your main to push. Temporary benefits are still benefits.

Siege Breaker (SB)

Have your Bowman get his new Elite class and he'll become a Siege Breaker, SB for short. A class staying true to its previous class and focusing on strong vertical cannon damage. SB specializes in Sailing, a World 5 skill about sailing for treasure. Like others, progressing skills early is needed. SB does a great job on being an AFK and active killer, so you can use him for progression or mob farming.

Divine Knight (DK)

Take your Squire and give him the Elite class treatment. He will become a Divine Knight, DK for short. DK specializes in Gaming, a World 5 skill that gives bits, a currency used for World 5 and above. DK is amazing for active game play and if you haven't already, now is the time to switch from BB to DK.


Elemental Sorcerer (ES)


Take your Wizard and make him an Elemental Sorcerer, ES for short, through Eliteus. ES specializes in Divinity, a World 5 skill similar to lab where you leave a character to support gods for benefits. ES is an insane glass cannon, with the highest dealing damage output and at the same time being the most fragile. ES is important for their amazing instantaneous AoE damage. Insanely good for farming items that aren't in the rare section. His wormhole boost also gives strong account-wide damage buffs. Did I not mention Chaotic Force yet? Insane character, but Bubo is still needed first for Alchemy buffs.

Beast Master (BM)

Give your hunter the elite job and they'll become a Beast Master, BM for short, but no one really talks about him. BM specializes in Breeding, a World 4 skill that gives benefits through Shiny Pets and the Arena. BM often is never really used for game progression that isn't skilling or printing. He has a good way of clearing the screen of enemies, but unfortunately he falls off in the combat category as he doesn't gain any reliable damage sources with his Elite empowerment.


Third Set of Classes
By this point, you probably have the other elite advancements, so I'll quickly summarize what your next three should be.

Divine Knight (DK)

As strange as it seems, getting another Divine Knight is pretty important actually. The refinery becomes extremely important later in the game and the second squire bonus helps out a lot. Another DK also means more statue and crystal mob farming. Yay!

Elemental Sorcerer (ES)

You might ask why we're not getting another Bubo for the Alchemy and Lab benefits, but that's just because having a better class to farm with combat more is just much more useful. More drops means easier item crafting and greenstacking. More kills means higher Deathnote and Portal Kills. Plus, more benefits from the second wormhole just can't be denied.

Siege Breaker (SB)

Let's be honest, SB isn't that good as the other Elites on this list, but is still much better than its counterpart. It is another good AoE damager and is another good farmer. I'd recommend using him for Gmush farming and Godshard bar farming (ugh). You'd probably want another BB instead for the cooking gains, but the these three are just better in the long run.

Overview


One interesting thing to notice here is that these are all AoE damagers. The more resource farms, the better. Side note: All of these classes here have a talent with their shadow and light in the background. Is Lava subtlety hinting to use these characters for a reason?
Master Classes
So Lava decided to give us one final class advancement before finishing it all up. There is only ONE Master Class in the whole game right now, more to come, of course.

To get this Class Advancement, reach the 4th map in World 6, the one with the baby trolls. There is an NPC there, named Masterius. He'll give you a quest that is different per class. Once you do that, you'll be given a Master Class.

Death Bringer (DB)

The first ever Master Class, in all of its glory. Take your BB to Masterius and have him reach the pinnacle of power. Death Bringer specializes in Farming, (continuing the running joke of the Barb line), and also unlocks the Grimoire. This works similarly to the Upgrade Vault, where you pay skulls instead of money for boosts. Death Bringer is crucial to unlock as it finally gives them the ability to reliably farm actively. Death Bringer has a talent that throws axes around each swing, coating the screen if you have the talent maxed. This will be very important for building W6 skills and pushing through W6.

Wind Walker (WW)

Wind Walker is the master class of Beast Master. Wind Walker finally steps it up and now has powerful AoE damage all over the place. Their boost in their summons and ballistas finally make them a reliable class to push as. Beast Master specializes in Sneaking and has a talent that will push you through Sneaking in seconds. The price is reduced for upgrades in Sneaking become extremely cheap and all your Ninja Twins gain EXP faster. WW also unlocks the Compass, another account-wide upgrade system unique to WW.

Why pick these classes?
You might be wondering why these classes were picked and how they'll help. I'll explain as quickly as I can for this section.

First Three Classes

These three class choices are a no-brainer and the order you get them in doesn't really matter too much as they're all gotten at around the same time. They will be the foundation of skill progression and your archer will be the one crafting and making better gear for everyone to progress on.

Sub-classes

The classes you pick here split into two and its generally smarter to pick the ones that specialize in World 2 as by the time you're in World 3, you'll probably have your 5-6th character. Early pushing in skills is a great way to propel your stats and power forward while also not wasting too much time. If a skill is confusing you, read the in-game tips in the Guide and manage your skill-based talents to quicken skilling resource gains. On the combat side of things, most classes pick between AoE damage or powerful single target damage. This shouldn't be a worry this early in the game, so ignore the damage typing for now. While these strong talents will undoubtedly push you through the Worlds, it's more important to push skills as many resources needed for new weapon and gear come from skilling material, such as fish and bugs.

Elite Classes

Elite classes do NOT let you branch off into more classes but instead improve and expand your current sub-class. This means that EVERY character should be pushing into World 4 to get their Elite class. The Elite class will unlock a new skill efficiency for that person and give them new fighting talents too. With new Elite classes on every character, spreading the work around becomes easier as farming for Death Note and Refinery materials becomes easier with AoE damage. Now, some bring up a good point that people AFK farm for materials anyways, so how is progressing to an Elite class going to help them at all? You see, attack talents still count toward your AFK kill count. The AoE damage is simply there to actively push or fight in Coliseums.

Master Classes

Master classes are similar to Elite classes as they are the final advancement to your class. They will give you new skill proficiencies and even stronger talents. Active farming will become your new push method when unlocking these Master classes. Try to push everyone into World 6 and get their Master class so they can help work on World 6 skills. However, unique to each Master class is their own upgrade vault. They can progress this vault and eventually get account-wide gains, often skill improvements or even new features, such as the ribbons in World 4 cooking unlocked through DB grimoire.
Final Thoughts
Don't worry much about it, when new Master Classes release, the guide will be updated for that new class. From what I'm guessing, it's been a while since the last weekly update, which possibly means Lava is working on a new class.

Honestly, I still really hope you understand that these are simply recommendation and choices to help you progress through the game, I am not forcing you to pick these. It's your game and your method of playing it.

Good luck on further world progression!
5 Comments
TheAlmightyHyduck  [author] 27 Sep @ 2:39am 
I see what you mean. Yeah, I'll find some time to edit the guide when I can because I first made it when I first entered World 6. Certain classes, such as Blood Barbarian, is a hard-want into World 4 for the cooking skills and benefits that will propel and push you through food bonuses.
Laetitian 26 Sep @ 11:36pm 
So many words to say basically nothing. You're just confirming vague stereotypes, not adding anything concrete. Especially the first half of the guide. One would have to be an absolute moron to do anything differently from what you're describing until getting to Journeyman, given the way the crafting works in the game.

You're not answering the question how significant class distinctions are:

- Can every Barbarian do what a Blood Barbarian can do at the same level and different rewards, or are there hard limit tasks that physically require the classes to progress - if the latter, what are those and how are other classes prevented from progressing at those challenges?

- You're also not giving clear categorisations of damage type potential (single target dps, single target burst, AoE DPS, AoE burst).

STDrakes's question further clarifies this. Your guide doesn't help much with individual preference and adaptations, only blind copying.
bearcatgraham 16 Sep @ 6:15pm 
Thank you so much this was really useful! \
TheAlmightyHyduck  [author] 5 Sep @ 7:48pm 
Alchemy is an amazing early-game bonus that will carry you heavily including through end-game. I would highly recommend using a shaman first, then getting an ES later. While it's true that having a wizard instead is great for nuking, your other characters or others can still progress through the main game themselves. Plus, wizard's skill proficiency isn't that needed in World 3.
StDrakes Trades 5 Sep @ 3:26pm 
Loving this, but one thing bugs me - if your "main" character was mage instead of warrior - would you make it a wizard and then ES for the nuking potential on bosses and whatever, or still shaman->bubo for earlier alchemy bonuses and less squishyness?