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Reel's Turret Pipeline
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Mod, 1.5, 1.6
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1.086 MB
9 Thg02 @ 4:51am
24 Thg06 @ 8:06pm
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Reel's Turret Pipeline

Trong 2 bộ sưu tập tạo bởi Reel
Reel's Awesome Mods
7 vật phẩm
Reel's Turret Pipeline Patches
13 vật phẩm
Mô tả


[ko-fi.com]

Welcome to Reel's Turret Pipeline!

After thousands of hours playing RimWorld, I always felt that turrets could be more efficient. While working on a rebalance patch, an idea sparked - what if turrets could connect to a pipe network that automatically refills their ammo? Manually rearming turrets is not only time-consuming but also dangerous for any colonists involved.

With this mod, that problem becomes a thing of the past! Connect your colony's defenses to an ammunition pipe network and ensure your turrets are always fully stocked, ready to face any raid - so long as you have enough ammo on hand.

This mod also includes full compatibility with all known Vanilla Expanded mods, allowing you to connect the pipe network to Sentry turrets, HMG complexes, and more!









  • Vanilla Expanded?
    Currently patched to work alongside Vanilla Furniture Expanded: Security and Vanilla Factions Expanded: Ancients.

    I don't plan on patching the mechanoid turrets from Vanilla Factions Expanded: Mechanoids, as I feel the component cost makes them unique compared to the other turrets.


    I also don't plan to patch the massive turrets from Vanilla Factions Expanded: Deserters, I think the ammo structures that mod adds is cool enough to keep untouched.

  • Combat Extended?
    Not compatible I believe, I don't play with Combat Extended.

  • Rim-Effect?
    Currently patched with both the Legacy and Renegade versions of Rim-Effect (which is available only on the GitHub)

  • More Vanilla Turrets?
    Currently patched on their end. Thanks Zal!

  • AOBA's mods? (Fortification series, Dead Mans Switch, ect.)
    Not patched, I don't use those mods so I'm not interested in patching them at the moment.
    However, it is easy to get this mod to work with other mods, all you have to do is copy the setup I have in the patch folder.

    This also applies to any other mods that add turrets to the game. If I'm not using them, I probably won't patch them.

    Feel free to upload any necessary patches.


  • Can you patch [X] mod?
    No, sorry. This mod was made to work with mods I play with myself.

    If you want to make your own patch, it's extremely easy - look into the patch folder, make a copy and then make sure the defname and mod name is the same as the mod you want to patch.


  • How do I obtain Turret ammunition?
    You can craft it at the Machining bench, after researching Gun turrets.

  • Safe to add/remove?
    You should be able to, but if it breaks anything let me know.

  • Is this mod compatible with Combat Extended?
    Probably not.

  • Can you make a 1.4 version?
    Never. It's time to move on with the times, old man.
    (97% of your modlist has been updated for 1.5, anyways.)


Original graphics, GIFs & XML stuff done by me.

Credits to Oskar Potocki, I used his work as inspiration and references for the structure textures in this mod.
Check out Vanilla Expanded here!

Credits to Serina/Combat Extended team for the CE Ammo resource file, that I modified to create the "Turret ammunition" texture.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (hire me plz I have 12k hours and 4 DLCs worth of game design ideas!!!! /j)

Translation mods are allowed, as long as you credit & link back to the original mod.







<3
239 bình luận
Leminos 11 Thg10 @ 10:40pm 
Does it have any drawbacks such as more steel being used to reload turrets (since its automated) ?
JoshBoshGames 1 Thg10 @ 9:25am 
Well, this description is now completely unreadable in the uk :(
AlleyBalley 21 Thg09 @ 2:13am 
I don't play with the ammo enabled on VE. Do these pipes transport barrels (or steel if barrel rearment is toggled off)?
MASHINIST 20 Thg09 @ 6:12am 
Ждем патч для СЕ, если кто-то знает о таком, пните и меня пожалуйста
Xiangleng 14 Thg09 @ 6:54am 
@Reel While making the patch and test on it, I noticed that issues arise if the turret's fuelMultiplier is not set to 1. Specifically:

If fuelMultiplier < 1, the turret's ammunition reload speed becomes slower.

If fuelMultiplier > 1, the turret consume more ammunition than expected.
тетеря, блин 3 Thg09 @ 2:55am 
Is it possible to make Yayo's Combat ammunition compatible?

https://steamproxy.net/sharedfiles/filedetails/?id=2854006492

🙏
Bottle 1 Thg09 @ 8:41pm 
I see, what a fool I am, lol. Thank you.
Reel  [tác giả] 1 Thg09 @ 8:32pm 
Please check the compatibility section.
Bottle 1 Thg09 @ 8:06pm 
Does this work with Vanilla Expanded Empire Turrets? The big fat ones
Reel  [tác giả] 28 Thg08 @ 6:39am 
@愉悦z
Yeah.