Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Para Bellum
   
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Tags: mod, Battle
File Size
Posted
Updated
1.940 MB
14 Nov, 2014 @ 8:14am
27 Jan, 2015 @ 2:17am
62 Change Notes ( view )

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Para Bellum

Description
Ladies and gentlemen, dedicated Total War fans, it is our delight to present to you Para Bellum, a detailed and transforming battle overhaul for Total War Rome II. Some of you may remember Spacing Stabilisation Overhaul or "SSO", a battle modification released a few months after the launch of the game. Well, this isn't it, nor is it an updated version of it. This is something better.

The ultimate goal of the mod is to revisit what we, the team behind Para Bellum, consider to be the golden age of Total War battles. Therefore, the Rome II battle mechanics have in many regards been changed to the very core. The result is battles that by and large are similar to those seen in Medieval 2, with influences from a variety of titles both before and after. Careful attention has been paid to details, making cultures and their associated armies stand out from one another.



Para Bellum offers a variety of features, including

  • 1-HP system, carving a path for balanced and consistent missile damages
  • 50 new, culture-specific unit arrangements
  • Collateral damage: Cavalry charges will result in casualties for both sides
  • Deployment zones closer to one another
  • Re-arranged unit statistics and minor UI changes
  • Changed unit recruitment costs, names and sizes

And many more, such as entirely reworked morale, unit combat values and battle pace. In addition to this, the modification Alii Colores Romae has been incorporated, giving units a more realistic and appealing look over vanilla. Details on this can be found in the credits below. All images were taken during the development phase of the mod, when ACR was not yet incorporated.

Without further ado, we encourage you to Prepare for War

Note!

When starting a new campaign, put the difficulty to medium. This is necessary because the AI receives unproportional combat bonuses at higher difficulty levels.


Permissions

Should there be any requests to incorporate the battle mechanics of Para Bellum into a major overhaul, contact either Philip or Rohirrim over steam and permission may be granted. Permission to release sub-mods based on only certain elements or features of Para Bellum may also be granted, if looking to do so also contact us over steam.


Credits

Thanks to Demokritos for allowing us to intergrate his "Alii Colores Romae"[www.twcenter.net] modification in Para Bellum. Now updated with the new Varietas Edition of ACR.

Full credits for the name of the mod, Para Bellum, to ShinoGH.

And last but not least, a big thanks to all of you who have provided feedback and support while making the mod!
Popular Discussions View All (4)
2
26 Jan, 2015 @ 10:31am
ACR?
Riekopo
1
26 Jan, 2015 @ 10:35am
1 HP only?
Riekopo
0
17 Feb, 2015 @ 3:33pm
Compatability
Commiss4r
206 Comments
PAV 3 Jun, 2022 @ 3:33pm 
yall dont need this mod use the other para mods
Racoon1 [1st EAL] i9-109 6 Jan, 2022 @ 2:49pm 
donot use this mod. the other para bellums do work. Read the other set of mod listed as Para Bellum.
Diakopolis 20 Dec, 2021 @ 1:48am 
CTD
Peasant 19 Dec, 2021 @ 1:15am 
I love the look and the campaign changes, unfortunately it breaks the unit AI. Units will sometimes just forget their orders and do nothing. They also ALWAYS do nothing after routing an enemy unit. This is particularly bad when they're fighting multiple enemy units: they'll defeat the first one then just stand there and die, ignoring the other units attacking them.

Pathfinding also seems to be worse, though I'm not sure.
Diomedian_ Swap 18 Dec, 2021 @ 2:54pm 
It also might need an update. Keeps crashing or going black
Diomedian_ Swap 17 Dec, 2021 @ 10:50am 
Is there a reason why my faction leader's marriages only last a year? All of their wives drop dead within a few turns of "natural causes" They're all in their 20's, one was in their early 20's
LoLFoulPlay 15 Dec, 2021 @ 6:59pm 
Needs updating. CTD at start
The Glizzard Wizard 18 Dec, 2020 @ 1:23pm 
I put my armies in an ambush stance and not a single successful ambush in 5-6 battles. An enemy army TRAVELS TO ATTACK mine who is sitting still and it triggers an ambush battle against me? What the fuck? Mod is great if you like getting dick slapped by some AI cheese.
Raindancer345 5 Jun, 2020 @ 6:16am 
Tried out the mod and really it has some good ideas but it makes some units insanely OP. Hoplites mainly. As a greek faction you don't have to bother to recruit anything else but Hoplites with this mod.
I've seen Hoplites being completely encircled, cavalry charges from behind do nothing against them and they still fight to the last man standing. Its extremely unrealistic. Especially Hoplites and their variations should be extremely weak against any kinds of attacks from behind. Making them rout faster than some other melee units.
I know the mod is supposed to add more variety and more strategy but it does the opposite. A real shame.
Crowbar 13 Dec, 2016 @ 1:47pm 
PLEASE UPDATE