Sid Meier's Civilization V

Sid Meier's Civilization V

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TarcisioCM - Rome (Aurelian)
   
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11 nov, 2014 @ 6:26
31 dec, 2015 @ 14:24
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TarcisioCM - Rome (Aurelian)

I 1 samling av Bubblegum
Tarmont's Civilizations
31 artiklar
Beskrivning
Adds a variant of the Roman Civilization under Aurelian. It does not disable or replace the vanilla roman civilization. Requires Brave New World.

See my thread[forums.civfanatics.com] on CivFanatics for more.

Manual download here[dl.dropboxusercontent.com]

The Roman Empire


Restorer of the World:
Military units gain +25% Combat Strength during the war after capturing an enemy Capital, and a We Love The King Day starts on yours.

Dalmatian Cavalry:
Replaces the Horseman. While on a Fort or Citadel, receive +25% Combat Strength when attacking and gain the base Combat Strength of the strongest unit available. Gain +1 Movement if next to a Great General.

Templum Solis:
Unless it's a Holy City, this city immediately adopts your Pantheon upon being built for the first time and converts followers to your Pantheon until a Religion spreads to the Capital. If built on the capital, grant +1 Happiness for every city following your pantheon as majority religion.
Supported Mods:
Credits:
Populära diskussioner Visa alla (1)
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28 feb, 2022 @ 16:55
Bugs
Moll Dubh
32 kommentarer
RiverFish 14 nov, 2015 @ 16:06 
@Pilatian

If your aim is for a pagan civ, one that gets bonuses from being pagan, I'd recommend JFD's Lithuania, under Gediminas.
Pilatian 24 jul, 2015 @ 23:52 
Perhaps change the Templum Solis to a shrine replacement, at the least, seeing as by the time temples are ingame the religions are too..
Pilatian 24 jul, 2015 @ 20:43 
Great idea and all, but I wish there was an option to stay pagan and kick out the religions. Is that possible to code in? :(
Coolcrumbshark 7 feb, 2015 @ 2:36 
When you found a city doesn't always already have your pantheon. When you get a religion by the time you've built a temple I would have thought you'd already hsve your religion in the city.
JEELEN 23 jan, 2015 @ 7:42 
Subscribed, but not showing up. Also, the links above aren't actually links (they can't be clicked).
thebassetman 31 dec, 2014 @ 17:30 
I think this is a great mod although I think the "restorer of the world" ability should be reconquest oriented. Perhaps 25 or 50% combat strength when attacking against a civ that has taken one of your citys. I think that would be better because it would help the civ to "restore the empire rather than aiding in conquest.
Kavinsky 27 dec, 2014 @ 11:06 
еще и игровые модели с Total War - Rome II перекачевали -___-
JEELEN 23 dec, 2014 @ 0:41 
JEELEN 23 dec, 2014 @ 0:41 
Check civfantaics.com , Civ 5 forum, creation subforum.
Anonymous 25 nov, 2014 @ 7:41 
How do you create a civilization? I tried to look it up, but found nothing.