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However, the goal of my guide is a bit different. I aim to remove subjectivity and create an objective classification system based on analyzing the entire pattern on the 3D model. I use tools that evaluate the percentage of black color and its distribution across the entire surface of the skin, which the human eye might miss during a quick inspection in-game.
So, your approach—"like/dislike in-game"—is perfectly valid for choosing a skin for personal use. My guide, on the other hand, is more of a reference for collectors, where value is determined by the rarity and completeness of the pattern, not just by how it looks from one point of view.