RimWorld
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Fabled Cervidae
   
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Mod, 1.5, 1.6
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2.063 MB
4 jan om 11:11
11 jun om 16:09
8 wijzigingsnotities (weergeven)

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Fabled Cervidae

Omschrijving
Discord: steveo.o
steam: Scurvyez

[ko-fi.com]

[github.com]




A mod focused solely on deer-like creatures.
Some of the animals in this mod are taken straight from my other, outdated mod called "Steve's Animals". I am breaking that old mod up into its constituent parts with new and improves code, textures, and behavior.

Currently, there are 4. The Scire, Infernihart, Auravine, and Mirelung.

Compatibilities:
  • *good to add mid-save
  • Alpha Implants
  • Alpha Biomes
  • Regrowth: Core
  • Regrowth: Aspen Forest
  • Regrowth: Boiling Forest
  • Medieval Overhaul
  • More Vanilla Biomes

Incompatibilities:
  • *shouldn't be any :)
  • reports without proper logs will be ignored as per my last email

Features:
  • All species have sexual dimorphism to some degree meaning the males and females have different physical characteristics such as colors and patterns.
  • Each species has unique immunities to various afflictions which can be passed on to masters.
  • Some species have random antler pairings for more variation in the male sex.
  • Some species gain movement boosts during certain weather anomalies as well.
  • Members of the same species will also fight each other over territorial disputes from time to time.
  • Each species has corresponding genes for immunizations and skin color.
26 opmerkingen
Kokorocodon 10 okt om 22:04 
I love their design, it's always nice when they are in the map as big herds
Scurvyez  [auteur] 19 sep om 7:10 
@Accord Ayre Good to know. When I get my new PC built I'll be sure to go double check those and update accordingly.

@Head Thank you! I had a lot of fun testing that part. lol

@TheShadowKnives Once I have a PC again, I'll look into it!
Accord Ayre 27 aug om 12:18 
So, it looks like Regrowth's removed their temperate grassland biome, and Medieval Overhaul removed their ancient forest one. For 1.6, at least.
Head 17 mei om 21:02 
Cool stuff! I like the territorial disputes behavior :)
TheShadowKnives 2 apr om 16:50 
Yay! So glad these are making a comeback. Can you add compatibility to Animals Are Smart so we can use zones instead of pens please? https://steamproxy.net/sharedfiles/filedetails/?id=2616755380
Scurvyez  [auteur] 9 mrt om 11:50 
@[1ST-AR] SirFenFenFen Fixed this, along with some other small things. Thanks!
flyons_gary 21 feb om 19:44 
So those genes affiliated with the different Cervids are supposed to spawn with pawns, yes? Or only from active interfacing with them post gen?
Toegobbler 26 jan om 21:32 
Also why is every single one worth 20 raid points despite being pen animals?
Toegobbler 26 jan om 21:30 
Uhhhh... just curioous about something.... are they supposed to have the equivalent reproduction speed of a rabbit/rat/etc but then take 5 years to reach maturity?
Scurvyez  [auteur] 10 jan om 13:09 
@Hood Milk Fixed. lol That was my bad. Accidentally left a test value in there :D