RimWorld

RimWorld

1,408 arvostelua
Vanilla Skills Expanded
7
5
4
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
836.303 KB
4.1. klo 4.15
19.9. klo 11.05
9 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Vanilla Skills Expanded

1 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
110 luomusta
Kuvaus
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!






















































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
406 kommenttia
Iceobeasty 23 tuntia sitten 
lol Oskar man i applaud you for your patience answering questions through your heap of mods. must be exhausting
Oskar Potocki  [tekijä] 16.10. klo 10.39 
Every mod makes the game easier or harder, or easier and harder at the same time. You need to be the judge of that, everything the mod offers is explained in the mod description.
Tentakuru 16.10. klo 8.36 
How balanced this mod is? How much does it make the game easier?
moh605 14.10. klo 13.30 
I just unsubscribed and resubscribed and sure enough it works great. Thank you! Sorry about that - for some reason steam didn't update my version.
Sarg Bjornson  [tekijä] 14.10. klo 13.24 
This mod was updated to reflect that
moh605 14.10. klo 12.56 
It looks like Vanilla Expanded Framework removed the VEF_VerbCooldownFactor stat that the Reloading skill modifies causing an error and not loading any specializations after that one.
sashaeconomic 14.10. klo 8.02 
and what if I have 15+ in start of a game?
sashaeconomic 14.10. klo 8.01 
it is one expertise per pawn or per stat?
Sarg Bjornson  [tekijä] 9.10. klo 23.51 
The fuck you mean