The Pioneers: surviving desolation

The Pioneers: surviving desolation

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Quickstart and Walkthough Guide
De către Coding Carl
This is a simple quickstart and general walkthrough guide. This will help first time players get a handle on the game basics and enough of a walkthrough to finish the game, hopefully.
   
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Quickstart
Controls are fairly simple straightforward:
WASD to move the camera around.
Mouse wheel to zoom in and out.
Right click for all action menus and then left click to select the action.

The Map Layout doesn't have a set North or even a minimap. As such Here is how I set the map:
  • The Base is the center of the map.
  • North is the crashed Shuttle and Acid Fields with Sulfur.
  • East is the Canyons with the Rare Earth Elements.
  • South is across the rock Bridge and has the volcano and Radioisotopes
  • West has the mountains and has lots of Carbon.

There should be another crew member in a life pod nearby, go free him and loot any and all items along the way to the base. One of the crates either nearby where you start or at the base contains the materials to start the base construction. You will absolutely need a mining drill from one of the containers outside the base to mine resources.

Once you get to the base, go up the elevator and start the reactor. Your oxygen doesn't deplete in the base, well as long as there is air in it. (Breaches aren't your friend.) After that you will want to have the character with the best mining skill to top their oxygen and the O2 Filling Station and to head out, if its safe ( no lightning or meteors ) and mine for lots of Carbon.

Keep your other crew member in the base building it up and processing resources. You build Block Connectors and Blocks (hallways and rooms) from the Construction Terminal (big computer terminal at the reactor) and Modules in the rooms from the Module Construction Terminal (small podium in each room). I'm going to use simple words from here out because there is no reason to use dumb labels as "Block Connector" instead of "Hallway"


The build order is as follows:
  1. Hallway
  2. Small Refinery Room
  3. Laser Chamber Module
  4. Reflow Furnace Module
  5. Inside the main reactor room build these 2 cargo containers.
  6. Carbon Bin Module
  7. Rare Earth Rack Module
  8. Small Crew Quarters Room
  9. 2 Bunk Modules
  10. Mess Table Module
  11. Kitchen Module
  12. Hallway
  13. Small Space Farm Room
  14. 3 Fruit Farm Modules
  15. 1 Fruit Silo Module
  16. Medi bay Room
  17. Medipod Module
  18. Hallway
  19. Drilling Deck Room (Half of this room is outside, Wear that EVA suit)
  20. 2 Rare Earth Drill Modules
  21. Command Center Room
  22. Weather Station Module
  23. Hallway
  24. Workshop Room
  25. Hangar Room

You can make additional Upgrades as you see fit. Be mindful that the refinery is where you refine all raw resources, which is the backbone to upgrades, new construction resources, and materials for items to craft.

Reading the room descriptions and upgrades should give you most information in game.

Early game is one crew member mining and the other building rooms and refining the materials. Mid game is getting that 3rd Crew Member and Start to build up your base and make it more efficient. Late Game is having a hangar with a Rover to drive around in and repairing the shuttle.

Very important to check your progress by checking the "Protocols" button on the top of the screen or pressing 'Y' keyboard button. The missing ship parts are scattered all over the map but are in blinking containers which you will need to collect 3 of them and the required materials to escape the planet.


Hopefully this helps you survive the planet and win the game. Take care and have fun.


Additional Info:
The path finding can isn't great and your character will get stuck at one point or another so be mindful of that.

The camera has a "signal feed" so you can't look around the entire map. You have to stay close to an astronaut, the base, or a radio beacon.

The actions you can take depend on you clicking on objects, or yourself. So if you want to climb or jump, you click yourself first. Climbing and Jumping are absolutely needed to get around the more difficult parts of the map.

You get 3 crew members per game. Your first character will emerge from a life pod, there are other life pods around the map, but you should be able to get a second crew member from a life pod near the first crew member. The 3rd Crew Member is somewhere else on the map, thankfully they can stay in the life pod for a while and there is no penalty for leaving them in there for a while.

Get your first 2 crew members to scavenge crates, boxes, and other items on their way to the base. Don't take to long, but one crate should have all the materials you need to start your base either near where you start or around the base itself. You will absolutely need to get a mining drill too.
Crew Information
Each Crew member has their own unique stats that make them excel at a particular job. If you have a crew member doing a job they aren't good at they seem to take longer, although I can't verify that. But they also can get seriously injured if they are doing a job they aren't good at. So don't trust the guy who has 0 in Fabrication around the heavy machinery. It just doesn't end well.

Crew Needs:
Hunger: Rations are what your crew eat, those are listed below the fruit icon at the top screen. You get the most benefit of eating at the table in the crew quarters but you can snack anywhere without an EVA suit on.

Tiredness: People need sleep and while you can sleep on the ground, like a heathen. Even with an EVA suit on, you get the best sleep in a bunk in the crew quarters. You also get tiredness restore using the medipod in the Medi Bay.

Mental Health: Not going crazy is Very important. This can be fixed by having 2 crew members chat with each other. Having a Crew Member equip a Puzzle Cube helps for when that Crew Member is idle. Due note that Maxing out the crews' Mental Health is for the best since they get a bonus to their mental health just by being near other crew members who have a positive attitude. Lastly there are hidden caches around the map that contain items that give a bonus to each specific crew member's mental health stat. Like finding a watch that helps out 1 particular crew member stay sane.

Oxygen: People need to breath. There is absolutely minimal padding when you run out of oxygen. When that O2 bar hits 0% you collapse to the ground. You have a small timer where another crew member can pick that crew member up and carry them to the base. Side note: going to the Drilling Deck and trying to collect Ore is technically outside and as such you Immediately collapse to the ground and start to suffocate.
Refinery: Resources and Materials

Refinery: The room where you turn all the raw resources (except food) into usable materials.

Here are the modules for the refinery room and what they do.
  • Laser Chamber: Refines Carbon into Carbon Nanotubes, Carbon Fiber, and Diamonds
  • Reflow Furnace: Refines Rare Earth Elements into Electronic Parts and batteries.
  • Chemical Treatment Vessel: Refines pure sulfur into Sulfuric Acid.
  • Centrifuge: Refines Radioisotopes into Fuel Rods.
  • Carbon Bin: Holds Carbon
  • Rare Earth Rack: Holds Rare Earth Elements
  • Gas Tank: Holds Sulfur
  • Containment Cells: Holds Radioisotopes.

Elements:
  • Carbon is mined from rocks around the base and the mountains.
  • Rare Earth Elements are in the canyon a good distance away.
  • Sulfur is in the Acid Pits and come out of the vents. They absolutely can not be reached by a crew member without running out of oxygen on the way back. You need the Rover and by Extension the Hangar to reach it. Also carry explosives (which can stack to a pile of 5) in your inventory. You "Activate" the vent using the explosives and thus get a normal mining rate that way. Otherwise your mining rate is absolutely Abysmal.
  • Radioisotopes are green piles in the volcanic region. A nice shortcut to them is to stay on the base side of the giant chasm and head toward the mountain. There is another land bridge to cross over there and radioisotopes are much closer there.

Side note: The Drilling platform is very handy to get rare earth elements since those are quite a long walk to get and with the automation upgrade makes a steady stream of resources to both rare earth elements and carbon. I do 2 Carbon and 2 Rare Earth Elements. Because of how much I end up needing of each resource.

Materials:
Carbon Nanotube: These are used to make nearly everything and you need a lot of them to make the hallways and rooms.
Carbon Fiber: These are used to make some items and upgrades, but mostly for the eventual base repairs. Keep a good supply of 70+.
Electronic Parts: Used in nearly every module and upgrade.
Sulfuric Acid: Used for some upgrades and items.
Battery: Used for some upgrades and items.
Diamond: Used for some upgrades and items.
Fuel Rod: Used for some upgrades and items. Mostly the automation upgrades which are very useful in the mid and later game.

Tip: Close all the airlocks. That way when there is a breach you only lose the air in that room and not the whole base.
Postscript
This is the first version of the guide. I hope to develop it more later. I hope this helped. Take care and have a wonderful day.