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Een vertaalprobleem melden
but all the overlapping economy and extra job mods... fuck me my universe is on fire constantly while continuing to develop.. while on fire. lol
i just sat and watched enough teladi, argon and scale plate in a 3 way brawl by a gate to produce enough minimap icons in wrecks to blot out the minimap. its just a grey haze of lines and Xs lol
OH GOD YOU KNOW WHAT IM GOING TO DO...
Im adding this mod ON TOP of everything else.
let the madness spiral :D
Teladi: Albatross MK 1 and MK 3
Argon/Antigone: Taranis MK 1 and MK 3/Arawn MK 1 and MK 3
Splits: Lynx MK 1 and MK 3
Paranids: Poseidon MK 1 and MK 3
I'm sorry, but it's beyond my scope of ability.
Wouldn't such a feature generally require the use of mod support APIs or similar?
I'm not familiar with that part.
Also, from what I've heard, the next version 7.50 will mainly include updates to the UI of X4, and a UI protection mode will be introduced, which may cause mods that change or add UI to become outdated or deprecated.
Regardless of whether it's possible with my abilities, even if I were to start working on it now and make it happen, I think it would break or become unusable immediately.
The contents of this update are about the diversity of fleet loadouts and the position defense of aircraft carriers.
In the previous mod, the battleships and aircraft carriers in the spawn fleet were equipped with the most expensive turrets, which meant that all the turrets were beam turrets.
This update changes it so that they are equipped with more diverse weapons and turrets other than beams, which makes it more interesting.
In addition, each faction's aircraft carriers will perform position defense instead of normal patrols. The carrier's subordinates will be dispersed and defend a wide area.
In addition, this update will expand the Split expeditionary fleet, and not only Boron but the entire Argon faction will be attacked, and if the faction has a battleship, the battleship will also join the expedition.
I realize that VRO should be compatible with mods that add faction jobs, so there's probably no need to make a separate VRO version.
But I do think that battleship jobs are needed for people who use VRO or battleships from other mods, so I added them in the update I just made.
This should be fine for anyone, as they spawn in mod environments that include battleships, and simply don't spawn if you're not using the battleship mod.
Currently there is only one battleship per faction. The battleship spawns in the faction capital (or in the most populated sector if there is no capital). Split and Holyorder have two.
Please let me know if this has any negative effects on balance or performance.
Maby you can also make a VRO version. i would like it^^
gj!