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Diagrapher's Trait Mod Medium
   
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14 de dez. às 19:02
14 de dez. às 23:02
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Diagrapher's Trait Mod Medium

Descrição
Mod containing some but not all features of the original Diagrapher's Trait Mod.

("Diagrapher's Trait Mod Heavy", with the balance changes, will hopefully come later.)

Adds:
  • Everything in Trait Upgrader and Better AI Trait Modding
  • Many new traits available at game start or through gene- or robo-modding, including some weird ones such as "Sapience Gap" (where most of a species' pops are syncretic-prole-like) and "Living Architecture" (which allows buildings to be built using food rather than minerals at the expense of rendering some pops incapable of filling Worker jobs).
  • Phototrophic trait is heavily altered - no longer needs energy upkeep but heavily reduces habitability.
  • Several new origins, allowing you (or the AI) to play as a species dependent on exotic gases or as a species with two dramatically different forms.
  • Many traits are rarer or more common for certain species classes - e.g. Mammalians' warm blood and natural insulation increases their chances of being Adaptable, Insectoids' lack of an internal skeleton increases their chances of being Weak, Necroids are more likely be Repugnant, and Toxoids are more likely to be Radiotrophic.

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14 de dez. às 19:17
List of Added Traits
kuyan-judith
1 comentários
kuyan-judith  [autor] 15 de dez. às 5:41 
Sorry, forgot until now to upload a resource mod this mod needs:
here