Ravenfield
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[URSSOS] Prelude to the Battle of Anzara
   
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91.815 MB
14 Ara 2024 @ 14:58
15 Ara 2024 @ 4:32
4 Değişiklik Notu ( görüntüle )

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[URSSOS] Prelude to the Battle of Anzara

Vel tarafından 3 koleksiyonda
Vel's Collection of Dank Maps
20 öğe
Children of Urssos
7 öğe
Vel's Scripted Missions
12 öğe
Açıklama
THIS IS THE LINEAR VERSION OF ANOTHER MAP. USE THE CONFIG OR YOU WILL FACE ISSUES.

https://steamproxy.net/sharedfiles/filedetails/?id=3384377065



https://discord.gg/3pjqQWvszn

Avaskra Hub, stylised as Avaskra, is a community based around Ravenfield modding and grounded worldbuilding. We hope to bring storytelling, worldbuilding and other unconventional settings to Ravenfield.

===: BACKGROUND TO THE BATTLE FOR ANZARA :===

İlk olarak Imperial Archive tarafından gönderildi:
Four years after the formation of the Akedi Pact, the need for a stable source of nanomaterials led to the Pact´s interest in Anzara. The collapse of the Nolus Federation, which stretched thinly in that region of space, put one of the most profitable systems in the Core Worlds up for sale to the highest bidder.

The Atrean League would lead and pass military policy in the High Chambers of the Akedi government, allowing the creation of a modest fleet in the outer confines of Aspola. The Avaskrans, a majority in Akedi affairs, began the manipulation of public discourse towards a closer involvement in the looming race for Anzara; its main adversary being the Republic of Auros.

The Aurosians, determined to inherit the Great Wings of the Federation, had a foothold in the system ever since the total breakdown of interstellar affairs. Suffering the growing independence movement in Erarak, partially backed by Avaskran sources, Auros´ local fleet was bolstered in large amounts by converted Federal hulls. Alone and far from dear Auros, their Admirals began tremendeous displays of power in order to deter any hostile takeover of the Anzara System. Though effective with the local population, the Akedis would soon use this to their advantage in their entrance to the system.

In this powderkeg, it would only take a spark to begin one of the greatest fires in the brief history of the Core Worlds, and The League would prove to be a cunning arsonist.

Recommended settings

  • USE THE CONFIG PACKAGED WITH THIS MOD
Map features
  • Four stage scripted mission.

  • The map works at a lower gravity (-6.4).

  • Explains some background lore of the Battle of Anzara

  • Trigger system & Ravenscript.

Credits and closing words

To Sofa, for his great worldbuilding works which have inspired many like me.
29 Yorum
Armus 19 Nis @ 20:11 
I cannot select any of the primary weapons, I only spawn with a pistol and a random equip each time
Rhino 12 Mar @ 21:26 
Mac?
BeanBurrito 1 Şub @ 0:24 
for some reason, I spawn without any weapons on this map. Every single time. Does anyone know how to fix this??
worsthaircuts2012 29 Oca @ 12:39 
anzara is a town in libya lmao
i burst out laughing when i saw this
slurpTurf 20 Oca @ 13:27 
@007jc
skill issue
Automaton-9341 19 Oca @ 6:34 
kinda weird.
you cant make your own spawn point, so when u die, u have to walk all the way from spawn, all the while ppl shoot oat u and sometimes kill u again makingh u start all over again.
I didnt evenm know what was happening half the time.
does have potential, but I didnt like it much
one thing i did like tho was the big thing over the objective, that was helpful
Vel  [yaratıcı] 20 Ara 2024 @ 2:05 
Yes, although I'm doing a small timeskip I plan an expansive weapon pack
x Aer 19 Ara 2024 @ 17:55 
you mean fractured frontier? also will you make the League there own guns eventually?
Vel  [yaratıcı] 17 Ara 2024 @ 16:41 
The skins are pre-baked in the map, the config does not assign skins. The League soldiers should have the Falling Frontier guns if you installed that mod.
ljrschulz 17 Ara 2024 @ 16:35 
issue with config not showing skins and not giving league soliders there guns