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The main point is this: given the nature of an alpha game, updating an old project is simply more trouble than it's worth, as you'll likely revisit more than once or twice. second, to update an old design to incorporate new features is naturally less efficient than a new design that was meant to incorporate it. Just as if you put a modern Porsche engine into some 1950s car. The Aerodynamics will suck, and the structure may not support the high velocities new cars are capable of. You're better off making a new chassis to support your new technology. In the same way, I'd rather produce a new ship than maintain an old one.
Creations like this one that are going on 2 years old have no guaranteed performance, which is why i made the "Vintage Collection" to store them.
If people are interested in updating these creations i'm happy to give credit, links, upload the fix, etc. However, as I have 40+ outdated creations, either by mods that die off or the constant updating to SE that breaks and fixes stuff in constant flux, my main concern is on current or future projects rather than trying to constantly fix something that broke but is ultimately obsolete anyway.
If you want the mod list, it's easily seen by looking at the settings for the world before you load it in game. since it's not a blueprint, you don't need the mod list.