Tabletop Simulator

Tabletop Simulator

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OneWorld Recycled
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Type: Utility
Game Category: Board Games
Complexity: High Complexity
Language: English
File Size
Posted
Updated
15.563 MB
5 Dec, 2024 @ 2:08am
1 Nov @ 2:33am
93 Change Notes ( view )

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OneWorld Recycled

Description
I decided to rewrite the script One world for my needs adding additional functionality and increasing the size of the playing field.
Original: https://steamproxy.net/sharedfiles/filedetails/?id=871566286&searchtext=one+world
Write your ideas what could be added to the mod.

So here are the main changes that I would like to present to you:

1. UI is completely rewritten for xml. What changes? The visual component, which allows you to use pictures for your jump points (link) and also increases the number of these points from 49 as it was to infinity. In addition, you can change the size of these transition points, which will allow you to better design your own map by reducing the points where they overlap the necessary parts of the map and increasing them to show more important transitions.

2. Resizing of the main field and the auxiliary field are separate from each other and are not limited. What does this mean? The ability to create fields larger than 18 conventional TTS units. In this case, if you lay out a square map and want to customize it to the desired size of the playing field you no longer need to agonize with Photoshop, just set the necessary dimensions in the functionality of One World Recycled.

3. Optimization - essentially the code works the same as before, but I completely rewrote 1000+ lines, creating structured, beautiful and adequately working code. In many places I removed unnecessary calls and variables, in others I created unnecessary objects on the playing field. Among other things, I changed the approach to filling the playfield with 3D objects so that TTS doesn't die every time you unpack the map.

4. Added the ability to put on the game table non interact models. What does it mean? No more misklicks on huge objects in the hope of removing something small. To make it work, you need to set the “noInteract” tag on the desired object and then pack it into the map. After building this object will be non-interactive.
Update: added noPack tag for player character.

5. Visible zone (scripting zone) for collecting items in the pack. This zone has a rather large size, but it can be changed and customized for your needs.

UPD:
On the table added items from the modification https://steamproxy.net/sharedfiles/filedetails/?id=2454472719 which I am currently rewriting for myself. If you have any comments or suggestions on how to better implement it, please write.
Added Toggle Build button to change level build mode. When enabled, the level will be built as in the old OneWorld.
Thanks for the logo @MurderHobo
232 Comments
Саппортиец  [author] 10 Nov @ 6:29am 
Oh, thanks for colcoloncleaners. I'll take a look and add it to my mod so people don't have to search for it.
MurderHobo 9 Nov @ 4:45pm 
Never seen it change positions like that before... That's a weird one. Slide the packing zone outta the way and before you pack just move it back... You get used to it. It's not an issue. Also... If you import old bags the size is off. You need to either change the tabs to 18 and 18 or.... You can use colcoloncleaners map transformer (you'll have to look for it in the workshop) it has a scale up everything and position buttons.
Саппортиец  [author] 9 Nov @ 3:41am 
Regarding the image being incorrectly positioned, I have absolutely no idea what the problem is. I can't reproduce the bug.
Саппортиец  [author] 9 Nov @ 3:37am 
Yes, everything in the area goes into the "Pack" and you can easily change its size
Lofren 9 Nov @ 3:29am 
also, is that scripting zone the area that will be stored in the map? If that's so everything should be within that area, if I make a taller map with components outside of it should I make the area taller?
Саппортиец  [author] 8 Nov @ 10:43pm 
Please provide a screenshot showing the orientation. I'd like to understand why this is happening. Regarding ScriptingZone, you can safely move it to the side and then return it to zero coordinates (before the Pack map).
Lofren 7 Nov @ 3:25pm 
hmm maybe I wasn't clear, I mean tI already have a mod that has all the stuff I use for dnd, It has the old tablet for one world, I was asking how to get this one to replace that one,

I just deleted the old one world and pasted this one in and it worked, the only issue is that the orientation of this one world is always rotated the wrong way, and even if I rotate it before initializing It always snaps back

Also another question I have, this new version has a big scripting block that appears in some cases that the old one didn't have, it makes it a bit akward to select things for moving them with the gizmo, is there any way to make it so it's not there or isn't as bothersome?
Саппортиец  [author] 4 Nov @ 7:54pm 
Export from the old version and transfer to the new one.
P.S. I configured compatibility for simplified map export from the old version of OneWorld, but keep in mind that this doesn't work the other way around.
Lofren 4 Nov @ 1:09pm 
how would I bring this into a table that already used an older version?