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And yeah, those changes were just some spit-balled personal use cases. They probably shouldn't be considered unless they had an actual reason to be modified by fat or muscle.
In any case it's genuinely awesome you would discuss to this technical level and be open to ideas.
Another reason I am hesitant is that the stat offsets takes bodysize effect from vanilla into account, so making the muscle/fat adjust bodysize would mean muscle/fat is affecting all the stats twice.
If you think I should still consider making a patch for bodysize, feel free to tell me. If I think it is reasonable, I'd be glad to integrate the stats in the mod.
"Body size determines how big or small a pawn is. RimBody defines their body composition. Fat and muscle values in RimBody are relative to a pawn's size, not absolute values. For example, a baby could be very fat or muscular for their size, but their overall body size would still be small. Similarly, you could have a very skinny giant. You can roughly think of body size like "height". How fat or muscular a pawn is doesn’t affect how tall they are, and vice versa."
As for stats, it was mainly to add a slight modifier to body size for the Big and Small mod and also make some of the other stats more dramatic. Purely just for personal preference, and nothing I could really ask to change from this mod.
Mainly I'm hoping to try and emulate the mod Body Type Matters redux by adding a few more stats.
That's because, fat is an insulater. There is a reason many artic animals have blubber