Left 4 Dead 2
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Bot Flame Evasion
   
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Game Content: Scripts, Miscellaneous
Game Modes: Single Player, Co-op
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31.652 KB
20 NOV 2024 a las 10:05
27 OCT a las 19:08
5 notas sobre cambios ( ver )

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Bot Flame Evasion

En 1 colección creada por kurochama
Useful "Side-Dish" Mods (Especially for Bots)
62 artículos
Descripción
Common Question: "Is it possible to make bots avoid fire from molotov & gascan?"
Common Answer: "Bots can't avoid fire."
Crazy Answer: "Bots can't avoid fire, normally. But with some tricks on vscripts, it's possible to make it happen."

& here it is, a small proof. This mod allows bots to detect flame caused by other survivor very early & decide to stay away from it. The flame entity that bots can avoid are those from molotov, gascan & explosive barrel that other survivor throw/ shoot.

There's only 1 feature available on "bot flame evasion.txt" cfg file:
  1. Flame Evasion: This controls the mode of "Flame Evasion". Mode 1= Forrced Command (bots are forced to avoid flame). Mode 2= Pushback Evasion (bots will be pushed back when they're too close to flame)

Q: "Can bots avoid all flames with this? Like, flames in map 1 of Dead Center?"
A: ""Unfortunately, no. This is only to make them avoid flames from other survivor. Normally it should be possible to make them avoid from flames in a map, but that might need nav block instead, to block bot's navigation. & this might or might not cause another bug."

So, with this mod, you don't need to worry anymore about bots standing still on pool of flame. & this mod also breaks the common beliefs abput how it's impossible to make bots avoid flame. This can also become an example, to motivate other modders to make impossible things on bots possible.

Other mods useful for bots:
  • Bot Acid Evasion: The twin brother of this mod. It makes bots avoid acid early the moment it drops on the ground

  • Capped Fall Damage: Set your own max fall damage, or set it for bots to protect them by reducing or even nullifying fall damage when falling from long ladders.

  • Bot Healing Prevention System: Prevents bots from healing too early by storing the healing items to virtual inventory when bots try to heal.

  • Anti Traps: Nullifies damages from traps in custom campaigns. It can be set to only bots, to protect them from trap damage so they'll live longer.

NOTES:
  • A video preview will be added later.
  • The warped bots when taking friendlyfire damage on the video is not because of this mod, but from other mod.
  • A weaknees of Mode 1: Bots sometimes can run far enough from players, but they'll return in less than 3 seconds after the flame is off. Press "TAB + RELOAD" in case if you want bots to return immediately.
  • A weaknees of Mode 2: In a close room/ area where bots can be cornered, the pushback effect when avoiding flame can trap bots in the corner until the flame is off.
72 comentarios
Poolsup (TH) 2 NOV a las 11:28 
they floating in mid air start clip through
Poolsup (TH) 2 NOV a las 11:27 
bot dosen't jump is warp clip through wall
Poolsup (TH) 2 NOV a las 11:26 
was clip through wall
Poolsup (TH) 2 NOV a las 11:26 
but is floating in air stickly in corner
kurochama  [autor] 2 NOV a las 11:11 
@ Poolsup (TH) , sometimes that happens in areas where survivors can't jump, like vents or small caves, but normally they'll only get pushed back.
Poolsup (TH) 2 NOV a las 9:51 
but i'something bug that bot they move in corner and they bot clip through wall or floor
kurochama  [autor] 2 NOV a las 9:39 
@Poolsup (TH) , read the "Notes" on the description on "weakness of Mode 2".
Poolsup (TH) 2 NOV a las 8:53 
on mode 2 pushback
Poolsup (TH) 2 NOV a las 8:50 
soon stand in corner
Poolsup (TH) 2 NOV a las 8:50 
hmm something bug the bot move clip through floor or out the map some reason