Space Engineers

Space Engineers

171 valoraciones
Trithorne Cluster ("Real Solar Systems" World)
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Type: World
Mod category: Exploration, Experimental
Etiquetas: survival
Tamaño
Publicado el
Actualizado el
3.832 MB
17 NOV 2024 a las 12:32
5 DIC 2024 a las 13:47
8 notas sobre cambios ( ver )

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Trithorne Cluster ("Real Solar Systems" World)

Descripción
Welcome to the Trithorne Cluster, a trio of star systems in orbit around a black hole!

Start from the tidally locked Lantha in the outermost system and work your way inward towards the black hole Trithorne itself!

Hierarchy
1 blackhole, 4 stars, 2 gas giants, 5 planets, 4 moons.

->Trithorne (black hole)
--->Rennix (star)
----->Tropol (Teal)
----->Luburn (Titan)
--->Wyrdel (star) / Nyph-Ea (star)
----->Ohova (Trelan)
------->Qaale (Triton)
----->Frosti (gas giant)
------->Onglax (Alien)
--->Tebu (star)
----->Taryx (Moon)
----->Lantha (OrlundaSide)
------->Cuprum (Pertam)
----->Forsetti (gas giant)
------->Thalion (Europa)

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Mods by Echthros[discord.gg]

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73 comentarios
WardenWolf Hace 1 hora 
Add a Caldari Space Skybox to it. It looks amazing.
Valravn 15 ENE a las 21:07 
Does economy function on this save? I haven't been able to get a station Datapad to spawn in any respawn pods.
Echthros  [autor] 14 ENE a las 21:23 
I just liked the blue, and there was another black hole mod with a blue accretion disk that I liked. You can change the color to anything you want. Yellow or purple are also nice on the disk. It's colored through the "gas giant" ring tint, so it can be recolored to anything with the RSS Editor.
Gwyn 13 ENE a las 11:41 
May i ask why the Black Hole's Accretion disk is blue? is it due to artistic choice or game limitation? or do you just like the colour blue? regardless of reasoning, it look gorgeous
Echthros  [autor] 7 ENE a las 16:37 
Use the RSS Editor. Run the world as single player and type "/TSE" in the chat. Using the SEToolbox will not work because the mods will override any changes you make to gravity.

You can also look for the RealGasGiants Config.xml and make the change to gravity there if you'd prefer (but you'll need to set <OverrideFromConfig> to true as well if you make changes in the Config).
Alexis The Calico Yokai 7 ENE a las 16:09 
Okay, I'm looking through with the SEToolbox, what's the number for The Trithorne Blackhole?
Alexis The Calico Yokai 7 ENE a las 14:41 
How do I set the gravity strength to 7? Do I use the editor? if so where is that setting?
Echthros  [autor] 7 ENE a las 11:45 
You'll need to reduce the gravity strength of the central black hole or move the black hole further away from the origin. With its gravity set to falloff of 2, the proxy of the black hole has a large enough gravity well to extend over most of the real planets, which is causing the conflict you are seeing.

Setting the root position of Trithorne to (0, 200000, 0) or setting its gravity strength to 7 should resolve the overlap issue.
Alexis The Calico Yokai 7 ENE a las 9:45 
Is there a way to stop what happens in my previous comment?
Alexis The Calico Yokai 6 ENE a las 3:16 
I just did the /SetupRealOrbits command and now I'm stand at an angle!