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Love the mod, thank you !
I have custom actions enabled, yet every maintenance "action" instantly break the part.
Is it how it's supposed to work ?
Thanks !
But the "try to do maintenance but get damage instead" bug is likely still there.
I know what code is doing this, I just don't know why. I've asked Alligator about what that code is supposed to do, but it may take him some time to get back to me.
Yeah, that would do it.
Missing Example:
if ((maintenanceModifier.Value + timeToDamage) == (float)(hoursOnSee))
Hopefully sq_paradox can take a look this.
Without knowing anything about how UBOAT handles health of objects, is there a timer that's being ignored when RNG maintenance occurs? Expected behavior is for the timer (probably in thousands of ms) to run until "0", then the "damage.part[object]" method gets called? I'm wondering if the timer (or whatever mechanism you're using) isn't functioning properly.