安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









Lastly, you could probably add to your backpack/potion section etiquette about items on general, as it's essentially the same idea; who will best benefit from this Tesla crank or this revolver? It warrants a team discussion on the same way.
Fantastic job here and I hope new players enjoy the read and insight!
All I might add are a few clarifications. One is that the host benefitting bots with rep-ups is more useful in less full lobbies — ones with max players may want to consider partial or complete transfer to a repair player instead. You can say that breath-up doesn't benefit bots too, though that potion is usually beyond the scope of a beginner level.
The other is regarding the code — it's probably worth specifying that ships that have two gun consoles change the meaning of the digits a bit, but the left-to-right nature of the code is still sound. You could also clarify that the Espadon only uses 3 digits if you want, too. (1/2)