Arma 3
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Evil Pumpkin Bomber
   
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Data Type: Composition
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31. Okt. 2024 um 15:59
31. Okt. 2024 um 16:04
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Evil Pumpkin Bomber

Beschreibung
Pub zeus boss fight
2 Kommentare
M9  [Autor] 16. Nov. 2024 um 9:19 
Yea the pumpkin is not a simple object so i can use a handledamage event handler. I removed the dependencies now.
Mallekip 13. Nov. 2024 um 11:11 
Just a hypothetical question: couldn't the pumpkin / jack-o-lantern objects be included in the mission as a .p3d file, textures, and RVMAT that is included in the mission file and adjusted for size by setObjectScaleGlobal ?
In which case you could integrate it into a mission without 9 workshop dependencies?
Or is there some form of PhysX simulation in the pumpkin?