Sid Meier's Civilization V

Sid Meier's Civilization V

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The Lanna Kingdom
   
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14.343 MB
1. Nov. 2014 um 16:32
9. Aug. 2015 um 13:38
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The Lanna Kingdom

In 1 Kollektion von RJ
Civilizations, Great and Small
20 Inhalte
Beschreibung
The Kingdom of Lanna

This is a mod adding the Kingdom of Lanna, a Thai kingdom that existed in the north of what is now Thailand. A key religious centre, Lanna was at times a rival to Siam and Burma, conquering significant territory, and even defending against the mongols!

Mod details:

Leader-Mengrai the Great

UA-"Land of a million rice paddies"

Plantations yield +1 food, and yield a further +1 food if they have access to fresh water

UB-Chedi

A temple replacement that, besides +2 faith, gives an extra +1 faith on worked plantation resources. It even provides a little extra culture! However, it has a maintenance cost of 3 gold.

UU-Siege elephant

A knight replacement that unlike most mounted units gains extra defense from terrain and doesn't recieve a penalty while attacking cities! It even gains Cover I!

However, make note of the reduced movement.

(re-uses Naresuan's elephant model)

Strategy

Lanna can produce significant amounts of extra food in the early game, supporting a tallgameplay style. The Chedi can produce potentially huge amounts of faith, making Lanna a serious contender as a major religious civilisation. The Siege elephant is useful for both offensive and defensive gameplay, a sturdy unit capable of attacking cities easily, the Siege elephant can crush invaders, or city walls!

Supports-YNAEMP, cultural diversity, more luxuries, piety and prestige, RED, Civ IV leader traits and unique cultural influence!

Credits and special thanks

It's well worth your time to look at the mods made by these skilled individuals who were kind enough to aid an amateur modder with his first mod!

Davey_Henninger

For general guidance, lots of art, testing, Lua coding and putting up with someone who has no idea how to mod!

Calcul8or

For Guidance, testing and debugging, aswell as providing components for a base.

Viregel

For maps, leader and the DOM screen and testing.

Peace and war themes are the property of the Thai philharmonic orchestra

Also take a look at my homeland, The Isle of Man

Dedicated to Daniel Nelson, the Jordy-Thai


51 Kommentare
Lord Setting 9. Aug. 2019 um 10:13 
@ryanjames

Decided to try this mod again and discovered yet another glitch it which for some reason not long after settling the 2nd city ,the base food yield in that city shrinks down by 1 food a turn all the way to zero even if you settle on flat terrain.

(However in this case i did settle on flat terrain without removing the forest prior and it happened, but if lets say that is what triggers the glitch in the first place why should you have to remove said terrain feature in the first place; When all the official Civ's don't even have to worry about that , because by design the game removes said terrain features by default when settling cities on said terrain. !)
Lord Setting 11. Sep. 2018 um 11:41 
@ryanjames
I'm not sure if you even plan on "developing" this mod anymore but i found 2 more problems

1:The Granary no longer provides it''s +1 food bonus to the "Dear, Wheat or Bananna" tiles.
2: I'm fairly sure the "Landed Elite's" +2 base food is also absorbed into the glitch , while the +10% Remaining Food still works as intended.

The only mods I was using were the "Really Advanced Setup", "In Game Editor", and "The Lanna Kingdom" mostly just to test things out.
SEAz® 3. Feb. 2018 um 5:15 
โอ้แม่สาวเชียงใหม่
Bastet 28. Nov. 2017 um 0:38 
good
dritz19 9. Juni 2016 um 14:44 
I'm having the same problem as @Max with my starts. I begin with 2 food 2 production on a hill river, but lose the food the next turn.
RJ  [Autor] 25. Sep. 2015 um 2:24 
@Max

Possibly, Lanna is actually my only mod that has had consistent problems, which is weird considering it's one of my oldest mods.

You'd think my later mods would be more complex/have more issues but no.

I'll test that if I have time.
Max 24. Sep. 2015 um 20:44 
Hey, a weird thing is happening with this mod... if I found a city on hills, normally, it gets 2 food and 2 production. With the Lanna, I get that for the first turn, but then the city becomes only 2 production (0 food). This doesn't happen with anyone else. It happened on two separate saves. (both cities were on hills next to a river, maybe something with the UA is messing it up)
RJ  [Autor] 1. Feb. 2015 um 8:15 
@ruhrgebietheld

That's a little bit strange then, I've tested it and I am getting +2 food like it should.

Load up a new map with all the mods you used and see if it works. If you get the +2 food then it will have been a random glitch, but if the problem still persists, it might be a mod conflict.
RJ  [Autor] 31. Jan. 2015 um 17:14 
@ruhrgebietheld

Hmm, strange, I'll investigate that, thanks for notifying me
Mojave Neon 31. Jan. 2015 um 16:41 
On my latest playthrough with these guys, I wasn't getting the fresh water food bonus for plantations. Every plantation just got the 1 food bonus, regardless of whether or not they had access to fresh water. The last time before this that I used them, the bonus worked correctly. So I don't know if you changed something, or if it's due to a conflict with another mod I've added since then.