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If all of source engine using same "valve.biped.bip" skeletons, is that script working on half-Life 2 and left 4 dead 2 ?
I think no one ask about that.
this guide is compared to “alpha version” to rewritten version.
Also @jose.lisboa come into my discord : Bobmacjefferson
I need more context..
That was helpful.
As my recent experience, To use $maxverts.. you’ll need SFM complier and use it as complier..
Correct usage is $maxverts 65536 65536 and it can help alot with VRC models.. You don’t need to optimize the model anymore.. in other words, No more stretchy model results..
(This is golden tip tbh.. )