Left 4 Dead 2

Left 4 Dead 2

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Shoving Clowns attracts nearby commons
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
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1 października 2024 o 23:46
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Shoving Clowns attracts nearby commons

Opis
When you shove a Clown, all nearby commons will aggro onto you. It doesn't make much sense for their shoes to attract commons, but not the squeaky nose.
Komentarzy: 18
Geebanger0  [autor] 2 maja o 21:56 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16 lutego o 8:27 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7 października 2024 o 22:25 
they dont like when you hit their leader
Catxhunter13 5 października 2024 o 9:30 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [autor] 3 października 2024 o 12:35 
:frank2:
Specters Scream 3 października 2024 o 6:05 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [autor] 2 października 2024 o 21:27 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2 października 2024 o 20:22 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [autor] 2 października 2024 o 16:05 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home